During the latest episode of the
Moore's Law is Dead Broken Silicon podcast, Alderon Games founder Matthew Cassells discussed the yet-to-be-revealed mid-generation refresh system, and how its power and the PlayStation Spectral Super Resolution upscaler will improve games.
Talking specifically about the studio's games, the console could allow them to activate ray tracing if the game already manages to run at 60 FPS on the base model without ray tracing. Regarding resolution, the console's additional power will allow games to be a little less blurry than on the base model, but it won't solve the issue entirely, and upscaling will continue to play a big role in the grand scheme of things, as game engines like the Unreal Engine 5 aren't getting any faster and will continue to need upscaling.
PSSR, however, will make the PlayStation 5 Pro actually feel like 100% more powerful than the base models to developer, split between 50% of actual improvements and the other 50% brought by upscaling.