So this is just what I thought just a better looking Hellblade 1 smh it's going to be the same restrictive game world and combat loop. Fucking waste but I told ppl it wouldn't change much!So 4 hour DLC
So this is just what I thought just a better looking Hellblade 1 smh it's going to be the same restrictive game world and combat loop. Fucking waste but I told ppl it wouldn't change much!So 4 hour DLC
Only hardcore fanboys and shills ever claimed it would be any different than the first. The long dev cycle is completely ridiculous for what they’re making and goes to show what a shit job Phil and Greenberg have done managing MS’ slate of development studios.So this is just what I thought just a better looking Hellblade 1 smh it's going to be the same restrictive game world and combat loop. Fucking waste but I told ppl it wouldn't change much!
Apparently this game's budget was only $15 million? Gonna be honest, I'm EXTREMELY curious to see how the game turns out on that budget. FWIW the 1st Hellblade had a budget of $12 million and while a modest AA game at most scope-wise (for its genre type), if that, visually it "punched above its weight".
However Hellblade 2 despite also looking quite good, doesn't have the visual punch it did back in 2019, partly because so many amazing-looking games of comparable or much bigger/more ambitious scopes like Plague Tale: Requiem, Horizon Forbidden West, GOW: Ragnarok, and Alan Wake 2 have released in the meantime. So it won't have the same impact visually the first game had.
And the scope seems like it's roughly the same as the first game, too, so they have to hope the story and acting are REALLLY good to carry the experience. At this point I'm looking at Hellblade 2 more as a linear cinematic point-and-click or visual novel experience with some combat sections here and there. Lots of older story-based point-and-click/visual novel games did that, like Private Eye-doll (fun game BTW) and Snatcher (also fun game). Hellblade 2 seems like more a modern iteration of those games.
Now I'd be quite impressed if the game were more mechanically deep in game structure, interaction, choices etc. while still keeping the same fidelity and on a $15 million budget, because that'd be something I could really commend. But if it's just more Hellblade 1 with slightly prettier visuals, I guess that'll be "alright". Still commendable in a way, just much less so, even if it's a relatively low budget compared to many other bigger games in similar genre space to it.
I wonder if Jaffe will be so eager to call this game dlc like he did Ragnarok.So 4 hour DLC
He could call it Maybelline if he wanted, and it won’t make him any more or less of an ass than he’s already managed to make of himself.I wonder if Jaffe will be so eager to call this game dlc like he did Ragnarok.
With a touch of 7 years development cycle.So 4 hour DLC
There is no way they spent only 15 million over 6 years for a team of their size.Apparently this game's budget was only $15 million? Gonna be honest, I'm EXTREMELY curious to see how the game turns out on that budget. FWIW the 1st Hellblade had a budget of $12 million and while a modest AA game at most scope-wise (for its genre type), if that, visually it "punched above its weight".
However Hellblade 2 despite also looking quite good, doesn't have the visual punch it did back in 2019, partly because so many amazing-looking games of comparable or much bigger/more ambitious scopes like Plague Tale: Requiem, Horizon Forbidden West, GOW: Ragnarok, and Alan Wake 2 have released in the meantime. So it won't have the same impact visually the first game had.
And the scope seems like it's roughly the same as the first game, too, so they have to hope the story and acting are REALLLY good to carry the experience. At this point I'm looking at Hellblade 2 more as a linear cinematic point-and-click or visual novel experience with some combat sections here and there. Lots of older story-based point-and-click/visual novel games did that, like Private Eye-doll (fun game BTW) and Snatcher (also fun game). Hellblade 2 seems like more a modern iteration of those games.
Now I'd be quite impressed if the game were more mechanically deep in game structure, interaction, choices etc. while still keeping the same fidelity and on a $15 million budget, because that'd be something I could really commend. But if it's just more Hellblade 1 with slightly prettier visuals, I guess that'll be "alright". Still commendable in a way, just much less so, even if it's a relatively low budget compared to many other bigger games in similar genre space to it.
Insane how Ryse didn't get a follow up but Xbox always launch a new IP and leave it behind, something Sony gets credit for is sticking by the game no matter how bad it is until it's dead in the water, sometimes it works like Killzone1 was a flop but 2 and 3 were good until SF was the end of it all, just an example that Xbox needs to understand is sticking by a good game even if it doesn't sell 10mil copies
Don Mattrick is the legend of video games in the past 50yrs
I'll wait for it to be free on Epic, I'm that cheap.They've basically admitted it's another short walking simulator. Will buy it for a fiver like I recently did with the original.
These people have to be disconnected, Sony and others have released 30-40hours story driven games, with the open world ones topping 60.I just watched the dev direct segment on this.
This is just my opinion but I'm not really into the whole super edgelord darkness stuff. It's not "mature" or cool. It's actually just dorky. At least with the way they handle it. It's not hard to make content that is cynical and hopeless. It's the easiest approach possible. So yeah ... I think the game looks silly. And while the graphics are good they definitely aren't a step above other stuff out now.
And then they literally came out and basically said "this game is short" in the intro. What have they been doing for six years? Seems like complete mismanagement and a waste of time and money for MS.
Personally, not interested in the slightest. I think Avowed looks like it would contain more potential fun, and I don't see much special there, either.
Nah, the Order deserved all the backlash it got for its gameplay/story/boss battles and all the praise it got for its graphics and technical prowess.You guys doing the same to this game as xbots done it with the The Order.
Don't be like xbots.
The Cycle Ends Here. We Must Be Better Than This.