The Horizon stuff has all sold well so far. The Lego game is a nice test, do people want the world and characters or have they just been buying every big over the shoulder action adventure game regardless of specifics?Hermens judgement is in question at this point.
Who asked for so many Horizon projects?
Who asked for all these GAAS?
His goals don't seem to be aligned or focused on anything to do with the PlayStation audience.
I think he will depart soon. The Concordial collapse is catastrophic. It will cause unplanned restructure. Sony definitely never expected all GaaS to be successful, but they there is no doubt that they thought the failed projects will still recover a large portion of their development cost or break even, then the successful one will recover the cost rest of the failures and turn huge profits. However, they just had a massive collapse. They are already $100+ unrecoverable negative and I am not sure how much more they've lost with these painful refunds.Hermens judgement is in question at this point.
Who asked for so many Horizon projects?
Who asked for all these GAAS?
His goals don't seem to be aligned or focused on anything to do with the PlayStation audience.
What was the estimation 25k sold at best? 1 million in refunds tops.They are already $100+ unrecoverable negative and I am not sure how much more they've lost with these painful refunds.
For the last 4 year, Hulst was riding on PS4 success and huge momentum. The real Hulst started with Concord. Let's see what's gonna happenYeah, the Horizon franchise has been wildly successful (32+ million sold). It's crazy to hear anyone suggest Herman Hulst hasn't been anything but a miracle for Guerilla over the years. The guy knows videogames better than 99.9 percent of the population.
With marketing, QC, and acquisition, it is likely $100+ and I am not counting other hidden cost. The motion capture will sky rocket the budget into AAA single player cost territory. The $150 million number floating around is likely a real number. The developer debunked the 8 years and said 4 years of actual development + 2 years with few people sketching, but didn't debunked that cost figure.The strangest thing in hindsight is the they ''revealed'' more about FairGame$ despite launching later and kept Concord being a hero shooter under wraps until close to launch.
I assume we getting it in early 2025.
Plenty of lessons to be learnt one of them is not make it a staple showing in a SoP/Showcase wo other bigger announcements.
What was the estimation 25k sold at best? 1 million in refunds tops.
They bought the studio last year 2023, previously partnered and co-funded the project with Probably Monsters in 2021. So it's not as dire as people make it out to be, with the headcount of 150. I would rather guesstimate/ballpark it under <100 more in the 60-80 range depending on the acquisition cost. Still not good for Totoki's beloved profit margins and could'v been spent on something else.
Helldivers recouped probably above half a billion by now. In the end it's about + and - in business and what's left at the end.
Yeah I am just going off of 150 staff x 100k for simple maths. And the first 2 years were co-funding as well as hero shooters in general being cheaper to produce. We don't know about acquisition costs and fluctuations in salaries etc, I am just a little less bullish on the figures people are throwing around for dev cost. Eventually it will leak sometime, regardless it went down the drain.With marketing, QC, and acquisition, it is likely $100+ and I am not counting other hidden cost. The motion capture will sky rocket the budget into AAA single player cost territory. The $150 million number floating around is likely a real number. The developer debunked the 8 years and said 4 years of actual development + 2 years with few people sketching, but didn't debunked that cost figure.
And yes, with 25k sales, the refund shouldn't be that much
Hulst grew Guerilla games from a 30 person studio to 400+ today. The Horizon franchise sold north of 32 million copies. Hulst is a titan of industry.For the last 4 year, Hulst was riding on PS4 success and huge momentum. The real Hulst started with Concord. Let's see what's gonna happen
Ok, I can't diagree with facts. He grew a studio and that studio became successful.Hulst grew Guerilla games from a 30 person studio to 400+ today. The Horizon franchise sold north of 32 million copies. Hulst is a titan of industry.
Interest in PUBG, Fortnite, Roblox, Minecraft, Rocket League, Valheim etc were all "below paltry" pre release.“We love our game, it’s our best game since our last best game.”
It got shredded on announcement and interest is below paltry. Let’s see what happens.
Interest in PUBG, Fortnite, Roblox, Minecraft, Rocket League, Valheim etc were all "below paltry" pre release.
It means nothing.
All successful GAAS games do this. If Fairgame$ pops off, Haven Studios will do it too.The earlier games have the advantage of finding footing and evolving accordingly w/ user input and data and stay kings of the heap.
What?New games cannot be afforded time like those have been. Most are vets with decades of tech and iterative versions of their games behind them.
That definitely helps, but Valorant is doing crazy good on console and that's not a new idea. The console audience just wanted something good.New entries into the mix totally need to have breakout new ideas. This is why palworld and helldivers took off.
Will be a hugely successful GAAS game, I agree.Monster Hunter Wilds will also be the biggest game in the world when it comes out for a spell. We’re looking at close to 30 million for that one.
PUBG was such a great name.players are thirsty for new ideas… concord wasn’t one of them… can this be? I dunno what this game is even called
(Oh that’s actually the name of the game? Title sucks)
He was head of SIE studios before his current role and likely had a hand in purchasing Firewalk.Hermen is not responsible for Concord Sony was already backing the game before the guy was even promoted... This is not the game that's gonna take him down.