True.
The Steam Deck is a PC. It will have backward compatibility of older games, indie games, and new games. It doesn't require PC knowledge for the most part since it's UI is loaded automatically. The only reason why the SD isn't a big splash hit is because Valve controls the distribution. You simply can't buy a SD in a Best Buy. Otherwise, it would be a big console seller competing with Nintendo Switch.
SD isn't a concept. It's a reality. I'm claiming that if Sony goes down that road to make a PS VITA, it would lose to the Steam Deck - royally.
No, I don't think they should position it like a PS Vita; it shouldn't be its own unique system with its own unique library of games separate from PS5. It should instead act for PS5 what the Series S is for Series X: an option for playing PS5 games at lower fidelity or cloud streaming (for those where native builds for the portable would still be too taxing), stream PS4 Pro version of games and natively play PS4 games, all on the go.
It's a no-brainer for markets like Japan, and in a way it offers a lease of life for the PS4 and could attract Japanese devs who specialize in lower-profile games for systems like the Switch to consider supporting the PlayStation again with those games, because even if say they target the new portable, that same game will be natively playable on PS4s, PS4 Pros, and PS5 systems. And such a portable with PS4-level performance would actually potentially force Nintendo to not skimp as much on whatever they plan with the Switch 2 spec-wise.
Which is important, because whatever that ends up being in terms of specs, will be the floor for what devs have to consider performance-wise for the next 6-7 years, which can also affect the types of games we get on PS5, Series X, even Series S. I'm not saying a new Sony portable is going to make Nintendo suddenly chase the power crown; it'd just be one more reason for them to be more mindful about what performance profile they build a Switch 2 with, because there would be not just the Steam Deck around but also Sony's own portable as well.
I think they think this effect will be minimal. I mean quite obviously they do, based on whatever data they ahve.
Most people forgoing a Playstation because games are coming to PC probably weren't big console gamers in the first place. As a "PC gamer" you buy a playstation for exclusives, those exclusives are largely single player experiences that don't require PS+.
IMO at least.
There's a clear divide between people who "want to play on PC" and people who "don't want to play on PC." The real effect on hardware sales will be to those who do both already.. and those people likely weren't big whales for Sony anyways.
Then of course you have all of the people who would never buy a console.. who are now potential customers, to offset any negative aspects of releasing to PC.
I just kind of have a hard time believing big PC gamers who are now showing an interest in games like TLOU or Spiderman, never in the past bought a console or never had a consideration to do so. I don't think the two audiences are that mutually exclusive, especially since over the past decade, I'd say from the 360/PS3 gen up to at least the mid-gen console refreshes last gen, loads of PC gamers were jumping into console gaming because traditionally PC-exclusive franchises and primary PC-devs were migrating to consoles.
And I still think part of the motivation behind the PS4 Pro and Xbox One X (in addition to being compatible with 4K TVs) was to appeal to some of those PC gamers who had since moved over into console gaming (if not as their exclusive or main gaming avenue, then a major one) but may've been shifting back to PC due to the 2013 hardware showing its age and more games getting PC ports, plus Steam growth.
I mean we can argue that if Sony used porting funds for HZD, GOW 2018 etc. and directed those instead into producing more PS4 consoles, they'd probably be past 120 million units by now. Yes the hardware itself doesn't present a profit margin the way the PC ports would've, but 3 million more PS4s could've also made for let's say 2 million more PS+ subscribers, additional peripheral sales, and maybe some extra 1P software & 3P software sales. Collectively, that
could have been a much bigger pool of profits versus what they've gotten from the PC ports.
The trade-off is more than worth it based on their calculations.
Could they be wrong? Sure.. but it's not like Sony isn't watching this stuff like a hawk.
They can also... just completely stop their PC ports as a whole, any time they want..
This is all true, and I generally agree with the thought that Sony have the data which supports their PC initiative and their push for the model. BTW, I'm not saying I think they should STOP doing PC ports, I don't want anyone to get that idea. I'm just saying that they can still pursue alternatives that don't surrender so much control to hardware, storefront, and OS platforms where Sony has little leverage or ability to vertically integrate things.
Because if something happens to Steam, or happens to Windows, or to the PC hardware market etc. where it creates a hard negative impact for all companies, Sony's always going to be better off trying to retain as much into the ecosystem of hardware & software that they can actually 100% control, versus being at the whims of other vendors. These don't even have to be catastrophic things, either, but smaller stuff like changes to API access, user stat access, monetary percentage cuts, DLC/MTX policies, marketing/promotion privileges, OS features etc. that have a negative impact on game development on that platform.
Which is always the risk that's taken with PC, that consoles are much better at negating, since you're only dealing with one company as the source for everything instead of dozens or tens of dozens of companies providing the product in specific parts of the entire market. That's a big reason why I think Sony are better off filling out the lower-power end of their ecosystem with a new portable device, that can simply act to PS5 what Series S acts to Series X: a way of playing PS5 games at lower fidelity (and for games where versions can't realistically be made natively for the device, cloud streaming), and provide native BC for all PS4 games on the go.
Sony can still make something like that stand out against the Switch or Steam Deck because it's the PlayStation brand, plus they can tie it to PS+ and its features, what it offers etc at a native level. You simply can't do that with non-PlayStation devices (for business-related reasons on Sony's end, but still).
100%
I believe Sony has data that back up the PC strategy.
And it not set on stone… Sony choose of games tells me they are testing yet PC strategy… if they find out it is not worth they will just stop to release games on PC… if it works it will continue and increase the releases.
To be fair the chances of continue and be a lucrative experience for Sony is way higher than not working.
I just can’t see how Sony PC strategy can hurt PlayStation… any side I look I can only see increasing engagement, revenue and profit for PlayStation brand.
Generally agreed. But I guess we'll see how it all shakes out. A few other people have made mention on how they see games like TLOU Part 1 Remake, Spiderman 2018 and Spiderman: Miles Morales (but particularly TLOU Remake) being bigger tests for how Sony may take their PC ports going forward. Miles Morales because it'll be on shorter side of the stagger window (comparable with Ghosts of Tsushima), and TLOU Remake because I personally can't picture that game taking more than a year between the PS5 version and PC one (and I'm guessing Sony want to time the PC port closer to the show's release).
I know the recent quarterly results have been used for some hyperbolic & disingenuous narratives by certain people, especially considering the drops are very likely due to R&D costs for hardware & software, lower amount of 3P releases & 1P releases, and COVID lockdowns ending. So people shouldn't be reading too much into it considering total revenue was only down by 2%. But it's going to keep folks glued onto the Q3 fiscal results and see if there are any other drops, where those drops are etc. and draw conclusions from there.
Guess what I'm saying is that the PC strategy, particularly WRT shortening the porting window for the non live-service GaaS titles, has a very small chance of incurring any negative impacts on the division revenue, but that chance isn't 0%. It's just something to know that it's there, even if its probability in being tied to any specific drops is extremely low.