I don't get it. Especially as someone who doesn't have FOMO, I don't get why Sony are basically devaluing their console this way. Its a question of checks and balances; you do a showcase with several 1P GaaS titles mentioning PS5 & PC (assumedly Day 1) and one even coming to Xbox. The only traditional 1P game you have at that showcase is Spiderman 2, which people already knew about from back in 2021. Now you roll out a blog announcement for Rift Apart to PC in two months.
Okay, save the PC port announcements for blogs; that is a smart decision. Maybe you've exhausted Rift Apart's market potential on PlayStation (I doubt this, but whatever), okay. In those one-off cases I suppose a port to PC would be sooner rather than later. But my gut's telling me Spiderman 2, as one example, is going to be on PC by late 2024, or by mid 2025. Can guarantee you Spiderman 3 will not be ready for console by then.
Good luck waiting for games after 2+ years lol
If you don't have FOMO then a two-year wait isn't that big a deal, especially if there are other games to occupy your time. And there's no telling if/when Sony will change their mind and say
"Actually, we listened to fan feedback and they are perfectly fine with 6 month - 1 year delays for the PC ports."
I just don't see why Sony are so willing to relinquish control of their software and maximize spending of their playerbase within their own hardware ecosystem. PC is not their own hardware, Windows is not their own OS and Steam is not their own storefront. These things are creating dependencies for Sony where they don't need to exist, and that chips away at their sovereign ability as an independent to provide for 3P partners.
Even if they want to become less reliant on 3P sales, you can do it without purposefully or accidentally driving down the prestige of your console brand. Will there even be new expansion content for Rift Apart for PS5 owners around the time the port comes to PC? Will any of the QoL or visual/display features added to the PC version be made available to PS5 owners of the game?
Showing you prioritize your main customer base, console owners, isn't as simple as just releasing the game there a couple years early (and at higher price) before then bringing it to PC for cheaper and with more graphical & display features. That's only one degree above Microsoft's current strategy (which has created a brand identity problem for them), when it should be
several degrees above them.
I wouldn't be so alarmed. PC and consoles have coexisted since forever and will remain the same.
They coexisted for a long time because they had diverging software libraries. There were lots of console-exclusive games and lots of PC-exclusive games.
However, Xbox began to blur that, and it did something else: PC gaming tastes started to shift towards a more console-friendly palette. That's because there was a large exodus of PC gamers in the early-mid '00s and late '00s as the AAA PC gaming market collapsed, and once-PC centric devs started developing for consoles, mainly Xbox 360. So PC-only gamers started going to consoles.
Since around mid 2010s', gradually more and more have been going back to PC either exclusively (due to Steam) or at least as a primary gaming platform, but they took their console gaming tastes developed the decade or so prior with them. That's why there are so many ports now of console games to PC, even Day 1, when that wasn't the case just a decade ago.
So that means that yes, they coexist, but now with much heavier crossover than in the past, since a growing number of modern PC gamers either developed console gaming tastes they took back with them, or have gotten into gaming off of newer games made with console-like gaming tastes and conventions (but are on PC). That's why there's a correlation between MS going Day 1 on PC for all 1P games and continued B2P sales degradation of their software on Xbox consoles (Game Pass also factors heavily into this). There is simply a lot more crossover between at least the hardcore/core side of the console audience, and console expats/casual and mainstream PC gamer audience (the hardcore PC gamers tend to just mess with PC-only franchises like League of Legends, Counterstrike etc) than many want to admit.
That's what makes Sony's strategy of porting their marquee traditional games to PC so dangerous to a segment of the console base; they're skirting a very thin line and we'll know soon if they've crossed it. This is why IMO the PC ports for those games should in best-case come several years after the game's been on console, and within a year of the new installment going exclusively to console. If you're not going to do that, if you're going to port the games to PC sooner say 2/3 years out, then at least bring some additional content (maybe a small expansion, or a bigger expansion like a Miles Morales) to the game that is bundled with the PC port of the original game (maybe to justify a slightly higher price), but can be had to console owners for a $10 - $20 upgrade as long as they own the original base game.
No matter what you
have to make console owners feel like they are preferred customer base (because going by ARPU, they 100% are); simply releasing the game on console a couple years before the PC port isn't going to cut it in the long run.
With nixxes behind this port I have higher expectations now. It can be the best looking game ever once you factor DLSS, ray tracing and maxed out settings.
And that version would not be on a PS5.
Assuming they won't port destruction all stars, all they have left now is the bangers from their catalog. I'd love for GT7 and Forza 8 to release on the same day on PC.
I am sure you would.