Sony buying Zee Entertainment has nothing to do with games. At least, not in any obvious way and not for anything, anytime soon.
Other than maybe streaming in their tv channels or streaming service PS IP movies and tv shows, or maybe advertise in their tv channels and streaming service Sony console or games ads, or maybe putting Sony game OSTs on their music channels no, it doesn't have anything to do with games.
It's a movie/tv/music giant, so Sony bought it basically for that. Once they complete the regulators paperwork and properly integrate it into the corporation and related divisions, I assume they'll make some adjustments and collaborations to find any possible synergies in their different Indian and non Indian channels for each division.
Who knows, they could even make Bollywood adaptations of some Sony IPs.
Don't put words in my mouth. MS's only successful GaaS are those they acquired through 3P publisher acquisitions. Minecraft, Elder Scrolls Online primarily. Sea of Thieves took YEARS to get anywhere near good and even then, it's not a "massive" success; it just does decently enough. Halo Infinite is an abject failure.
I'd count GaaS games like Forza Horizon 5 as successful.
Nintendo can manage their GaaS like Splatoon 3 and Smash Bros. because 1) those are smaller games in terms of budgets and required team sizes and 2) they have vast amounts of single-player content.
And Mario Kart, or their F2P games.
Sony can do that; go ahead. But if it comes at the expense of a good variety of AAA and AA traditional games, new IP in those spaces, or securing appealing 3P content (either through fortifying partnerships or acquisitions), then for me, I don't care what they do. As in, what they do outside of that scope is of no appeal to me.
You already know this isn't the case. The majority of their games under development aren't GaaS, they will invest in non-GaaS titles more than (ever) before and around half of their games under development are new IPs.
In addition to this, they hired or acquired enough people to have the same or more people than before working in non-GaaS while also having others working in GaaS, PC or mobile.
As an example, ND worked in a single game in the past and now they have 3 when aparently only one is GaaS.
Regarding 3P Jimbo said PS5 will have more 3P exclusives than in any other previous PS console. And Sony also said they spend on the 2nd party deals to be published this gen more money than they did in any previous console before.
I am not a corporate cheerleader. I have little interest in a company's goals if my own tastes aren't at least somewhat being addressed. I hold that attitude towards all companies, in all industries. You may love to point to fiscal charts and spreadsheets and tow the line for every single corporate decision Sony does but not me.
I love to point out facts and I accept and share them, even if I don't like what they say.
Charts, statements or actions from companies, market data, etc. are factual unbiased data. Accepting them isn't being a corporate cheerleader, it's accepting reality.
Some other people like you keep rejecting reality and parroting lies even with the facts in the front of your face for some reason I don't understand.
One thing is accepting the facts and say you don't like this or that part of the facts. A different thing is to complain about fictional issues that you already know don't exist because we discussed about the topic a gazillion times and shown the related data.
I sure as hell don't do it for Microsoft or Nintendo, why would Sony be any different?
This is why I ask about it. If Sony is the one with the biggest amount of non-GaaS exclusives, why don't you complain about being worried because MS or Nintendo may be doing GaaS at the expenses of reducing their output of non GaaS?
If I'm a potential customer into that ecosystem, I want content that appeals to me. If there isn't enough of that content, or if various corporate-level decisions look like they may not produce that type of content in sufficient amounts at a good enough clip for my investment, then I'm out.
The thing is that you know that it's a lie that there isn't enough content appealing to you. You are complaining about a fictional fantasy.
I'm 99% sure that like most of us don't have enough time and/or money to play all the games you'd like to play and have a fairly big backlog of games bought but not played.
Plus, if you carefully count them pretty likely there are a gazillion games in the horizon in multiple platforms that you want and plan to buy, more than the ones you'll have time to play.
You're being very dumb here because actual shareholders & investors literally make their investments based on a company's expectations to satisfy growth in areas those individuals personally, on some level, identify as important to them, as they feel those areas bring the most return in their financial investment. So it's okay for shareholders and investors to get what they want, but not the end customers who are buying the product? FOH with that.
I don't like to talk about it but at least in terms of IQ let's say I'm pretty far from being dumb.
And oh surprise, investors and companies like money. They invest in stuff because want to see it grow and get money back with profits. And to grow companies on improving their products and expand to new markets and areas. Obviously new ones where they know -or at least guess looking at factual stuff like market data and projections- that there will be enough customers wanting that there.
Again, why should that person give a shit? They're a gamer, they aren't a bean counter. They aren't a shareholder or investor (most likely). They're buying these consoles to play games, and expect to see movement in areas pertaining to gaming.
I didn't say that a gamer is a shareholder or a investor and I am not the one saying or suggesting that if Sony invests in a non-gaming area that is being made at the expenses of the gaming area.
I only tried to explain to some childish whining egocentric person that Sony has more divisions who also make acquisitions for them and that it's stupid and egocentric to expect Sony to invest only in gaming. And also explained that even if that acquisition isn't related to gaming, their gaming division could potentially get some -pretty likely residual in the short term- side benefits.
And well, also not mentioning the obvious: extra revenue and profits in other divisions means more money to reinvest in the company including other divisions as could be gaming.
No gamer gives a crap if Zee is bigger market value than their favorite 3P developer or publisher, you think they're basing that preference on market caps? Maybe the Nikkei Index and NYSE should add Trophies and Achievements. Maybe then I'll care to bean-count on behalf of corporations.
A lot of theorizing here but anything to come of this probably won't even bear fruit gaming-wise (in terms of new 1P AAA and AA traditional games that might tickle the tastes of certain enthusiasts) until several years down the line, which is PS6 territory. So, what does any of that do for PS5, in that context?
You can't answer that question.
Gamers shouldn't give a crap about the Zee acquisition because it doesn't affect the gaming market, or in this case Sony's gaming division. At least not in the short term.
If it has any effect will be in the mid or long term to provide more money to Sony, that later they may use to advertise or make games or gaming acquisitions, more advertisement channels for games, more channels to get money from the movies inspired by games, in a giant market with a lot of potential for games.
Keep believing Stellar Blade is coming this year if you want. If it were, we likely would've gotten an update at the May Showcase, or one of these other Summer gaming events earlier. If you hear nothing in terms of an update by TGS, the game's not releasing in 2023.
What I believe is the facts. They say that as of now it's a 2023 game and nothing leads me to think it will be delayed. If they delay it to 2024, then I'll believe it has been delayed to 2024.
Long-term bets with unproven games from unproven devs in unproven markets....are you starting to see the issue in top-loading this strategy the way Sony seems to?
Sony has a great track record on spotting and supporting 2nd and 3rd party smaller games, call them indie if you will. Also, to invest in in these games is very cheap for them. Specially considering that prices in China and India aren't the same than in let's say USA.
These are very small investments for the Sony scale, to support a few Chinese and Indian indies per year must be cheaper than let's say what Yoshida may spend in PlayStation Indies in a year or what a year of development of a single Sony AAA costs.
In addition to this, China and India have many offices of top tier publishers and devs, and related giant outsourcing companies. So pretty likely, many people working in most of these games aren't the regular indie, but instead people who worked in popular AAA games.
And the Chinese and Indian gaming markets are already pretty big and have a great growth, makes sense invest there specially if investments are pretty cheap.
There's no issue here. Also, didn't want you Sony to invest in non-GaaS, smaller games, single player games, different games?
Planning for gambles of the long-term without making moves for sure bets in the mid-term is not a winning strategy.
All the investments of any companies are made thinking in the long term, rarely any big investment (not this case, to support these AA/indie Asian games must be pretty cheap for them) is expected to be recouped in less than 5 years. And they are made after carefully studying the case and benefits it may provide, cost, market trends, when they estimate to recoup, risks, opportunities, etc. You may call it a gamble, companies call it investment.
Also, a handful of these games can be pretty successful and generate enough profits to compensate the investment made on like 10 of them. No need to be the next Genshin Impact.
Also, Sony has a ton of sure bets. Do you really think that games like Spider-Man 2, Wolverine, FFVII Rebirth or Death Stranding 2 are going to be a failure or what?