Starfield | Review & Discussion Thread

What scores do you think StarfieId will get?

  • 50-55%

    Votes: 2 4.1%
  • 55-60%

    Votes: 0 0.0%
  • 60-65%

    Votes: 0 0.0%
  • 65-70%

    Votes: 1 2.0%
  • 70-75%

    Votes: 3 6.1%
  • 75-80%

    Votes: 1 2.0%
  • 80-85%

    Votes: 12 24.5%
  • 85-90%

    Votes: 17 34.7%
  • 90-95%

    Votes: 11 22.4%
  • 95-100%

    Votes: 2 4.1%

  • Total voters
    49
  • Poll closed .

historia

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29 Jun 2023
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Montressor from resetera said:


Given how popular Starfield will be, it looks like it will tremendously help with Xbox engagement, whether that’s Twitch stream viewership, moving consoles, moving Game Pass Subs, or just plain revenue generation (especially with Steam purchases and Premium/Constellation purchases). The game is going to resonate with a lot of people. I’m extremely guilty of this too, but I think people just put way too much stock into the number “90” and above. For me, it was more a prestige thing, and me wanting to celebrate the fact that Xbox first-party could stand toe-to-toe with Sony and Nintendo. But anyways, regardless of that inability to crack 90, Starfield has an impressive 88 score, and it’s resonating in a positive way with loads of people.

Important to remember that Xbox first-party is no slouch - recently pulling off 88 for Pentiment, 89 for Hi-Fi Rush, 90+ for Forza Horizon 5, etc.”


What level of cope and delusion is this?
Yea instead of PS5 outselling XBS 3:1, PS5 now only outselling XBS 2.99:1

So totally worth it.
 
27 Jun 2023
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I think I understand something while listening some podcasts.

Bethesda's games have 3 main pillars:

1. Dialog system
2. Sense of exploration/discovery and danger.
3. loot.

The three above work in synergy, which means that engaging in one of those activities can inform and change the approach/outcome of the other two.

And if you have played any Bethesda game (i am counting the original 2D fallout games).

You will know that, in the moment these 3 systems click....You feel..."Oh, this is special".

Now. while listening to people that love/like Starfield. I realize that this "eureka" moment happened to them.

then 2 things can occur:

Everything around those systems (graphics, UX, game/level design) etcétera, is either:

1. too bad that damage the overall experience
(6,7)

2. Those 3 systems are so engrossing that can overcome the issues the game has.
(8,9)


if 10 = shill.
Play the game bro stop defending it on here & play it 🤣
 

Dr Bass

The doctor is in
Founder
20 Jun 2022
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I didn't do more than I needed to because I compared the same process in two games: enter ship, get into cockpit, travel to another planet, exit cockpit, exit ship. It's a comparison of how the two games' mechanics and implementation of said mechanic. Just because you can do it in a secondary, different manner in Starfield doesn't change the direct comparison I've made here. Why did they put the spaceship in the game then if you don't even have to use it? Is your argument then "Because you can fast travel via a menu in Starfield, it's not fair to compare the travel process in a spaceship"?

Outer Wilds' planets are pretty small because the universe is scaled down to make it enjoyable and traversable. Bethesda, on the other hand, thought a space game would benefit from untraversable, bloated, optional space sections, whereas Outer Wilds made it integral to the gameplay loop and a core element of the game's design. You can tell which game is better on this front from the above video.
No my point about the fast travel via menus in starfield is that the game is so poorly designed that your question is legit. Why even have the spaceship at all for travel?

I was criticizing the game, not your post. 🙂
 

historia

Veteran
29 Jun 2023
2,818
2,720
I think I understand something while listening some podcasts.

Bethesda's games have 3 main pillars:

1. Dialog system
2. Sense of exploration/discovery and danger.
3. loot.

The three above work in synergy, which means that engaging in one of those activities can inform and change the approach/outcome of the other two.

And if you have played any Bethesda game (i am counting the original 2D fallout games).

You will know that, in the moment these 3 systems click....You feel..."Oh, this is special".

Now. while listening to people that love/like Starfield. I realize that this "eureka" moment happened to them.

then 2 things can occur:

Everything around those systems (graphics, UX, game/level design) etcétera, is either:

1. too bad that damage the overall experience
(6,7)

2. Those 3 systems are so engrossing that can overcome the issues the game has.
(8,9)


if 10 = shill.
I think it is an outdated game, but is an OK-Good game.

But the game is so hyped you think it would be the second coming of Half Life or GTA or Zelda BOTW. Complete revolution in gaming landscape.

I meant the fanbase is hyping this detail up, definitely coping.
 
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27 Jun 2023
5,366
4,255
29
United kingdom
Montressor from resetera said:


Given how popular Starfield will be, it looks like it will tremendously help with Xbox engagement, whether that’s Twitch stream viewership, moving consoles, moving Game Pass Subs, or just plain revenue generation (especially with Steam purchases and Premium/Constellation purchases). The game is going to resonate with a lot of people. I’m extremely guilty of this too, but I think people just put way too much stock into the number “90” and above. For me, it was more a prestige thing, and me wanting to celebrate the fact that Xbox first-party could stand toe-to-toe with Sony and Nintendo. But anyways, regardless of that inability to crack 90, Starfield has an impressive 88 score, and it’s resonating in a positive way with loads of people.

Important to remember that Xbox first-party is no slouch - recently pulling off 88 for Pentiment, 89 for Hi-Fi Rush, 90+ for Forza Horizon 5, etc.”


What level of cope and delusion is this?
Xbox will never stand toe to toe with playstation & Nintendo Japanese are the undisputed kings of gaming & the US can cry that they don't have a monopoly over them all they want 🤣
 

ChorizoPicozo

Veteran
1 Jul 2022
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I think it is an outdated game, but is an OK-Good game.

But the game is so hyped you think it would be the second coming of Half Life or GTA or Zelda BOTW. Complete revolution in gaming landscape.

I meant the fanbase is hyping this detail up, definitely coping.

just like FFXVI.
 
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Nimrota

Veteran
11 Jul 2023
955
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I think I understand something while listening some podcasts.

Bethesda's games have 3 main pillars:

1. Dialog system
2. Sense of exploration/discovery and danger.
3. loot.

The three above work in synergy, which means that engaging in one of those activities can inform and change the approach/outcome of the other two.

And if you have played any Bethesda game (i am counting the original 2D fallout games).

You will know that, in the moment these 3 systems click....You feel..."Oh, this is special".

Now. while listening to people that love/like Starfield. I realize that this "eureka" moment happened to them.

then 2 things can occur:

Everything around those systems (graphics, UX, game/level design) etcétera, is either:

1. too bad that damage the overall experience
(6,7)

2. Those 3 systems are so engrossing that can overcome the issues the game has.
(8,9)


if 10 = shill.
I would say the 3 main pillars (in my experience and enjoyment of BGS games) are:

1. Character progression system (skills, levelling, perks).
2. Narrative choice.
3. Immersive gameplay systems (Ability to move bodies, drop items, lots of items physically sitting on shelves).

1 and 2 is where BGS games have failed since Fallout 3. Progression system gets shallower, skills removed, less numbers based, perks devolve into "10% more X damage" and "Chance to Ignore Y% armour" and so on. Where is the fun of getting 100 acrobatics and flying around everywhere you jump like Oblivion? Or using flight potion and flying across the map in Morrowind? As for point 2, look at Fallout 4. You get the same ending slides regardless, you're railroaded into being a certain person and engaging in the world in a certain way, dialogue options reduced to where it's very hard to be evil and outright refuse to do what people want. Even playing Starfield I was doing a questline where I felt I was being manipulated, but there was no option for me to do anything about it, you have to wait until you get offered the choice between one of two paths by the game instead of being able to act within the game by your own cognition.

Point 3 largely still exists, but I don't know why limb dismemberment is a continual feature, or heads being able to be blown off. Can't even strip enemies naked in Starfield, so there are downgrades to the system.
 

Nimrota

Veteran
11 Jul 2023
955
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No my point about the fast travel via menus in starfield is that the game is so poorly designed that your question is legit. Why even have the spaceship at all for travel?

I was criticizing the game, not your post. 🙂
Ah no worries, apologies for misunderstanding. I think this is the feature they couldn't make fun so likely had to scale it back before launch because their default implementation sucked. That's possibly why there are 2 types of fast travel (planet menu - direct, and space ship - cutscenes) as they might have added the first after the grind of travelling around everywhere via ship to complete fetch quests wasn't enjoyable.
 

Gods&Monsters

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21 Jun 2022
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Montressor from resetera said:


Given how popular Starfield will be, it looks like it will tremendously help with Xbox engagement, whether that’s Twitch stream viewership, moving consoles, moving Game Pass Subs, or just plain revenue generation (especially with Steam purchases and Premium/Constellation purchases). The game is going to resonate with a lot of people. I’m extremely guilty of this too, but I think people just put way too much stock into the number “90” and above. For me, it was more a prestige thing, and me wanting to celebrate the fact that Xbox first-party could stand toe-to-toe with Sony and Nintendo. But anyways, regardless of that inability to crack 90, Starfield has an impressive 88 score, and it’s resonating in a positive way with loads of people.

Important to remember that Xbox first-party is no slouch - recently pulling off 88 for Pentiment, 89 for Hi-Fi Rush, 90+ for Forza Horizon 5, etc.”


What level of cope and delusion is this?
That poster is like a joke account. I don't know why they don't ban him already. The thread giving full credit to Microsoft for a "90+ Meta masterpiece" BEFORE the release of Starfield was a shitshow.

It's at 86 but they deserve to go even lower just for that thread and a permaban too.
 
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ChorizoPicozo

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1 Jul 2022
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I would say the 3 main pillars (in my experience and enjoyment of BGS games) are:

1. Character progression system (skills, levelling, perks).
you do this by engaging in what kind of activities ?
2. Narrative choice.
via Dialog Trees/ outcome in conversations and actions in the world
3. Immersive gameplay systems (Ability to move bodies, drop items, lots of items physically sitting on shelves).
you loot something via stealing, lock picking, stealing, finding items while exploring the world .
1 and 2 is where BGS games have failed since Fallout 3. Progression system gets shallower, skills removed, less numbers based, perks devolve into "10% more X damage" and "Chance to Ignore Y% armour" and so on. Where is the fun of getting 100 acrobatics and flying around everywhere you jump like Oblivion? Or using flight potion and flying across the map in Morrowind? As for point 2, look at Fallout 4. You get the same ending slides regardless, you're railroaded into being a certain person and engaging in the world in a certain way, dialogue options reduced to where it's very hard to be evil and outright refuse to do what people want. Even playing Starfield I was doing a questline where I felt I was being manipulated, but there was no option for me to do anything about it, you have to wait until you get offered the choice between one of two paths by the game instead of being able to act within the game by your own cognition.
Point 3 largely still exists, but I don't know why limb dismemberment is a continual feature, or heads being able to be blown off. Can't even strip enemies naked in Starfield, so there are downgrades to the system.
this is what i am realizing. that the hardcore Bethesda people are expecting more. (totally justifiable) and that is what it should be.

because when i am listening to those people who like/love this game usually say "I am not really a Bethesda fan, or I have never been in to Bethesda games that much".

as i said in another post: The potential of this game is hindered by its outdated engine.
 
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Dr Bass

The doctor is in
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20 Jun 2022
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Ah no worries, apologies for misunderstanding. I think this is the feature they couldn't make fun so likely had to scale it back before launch because their default implementation sucked. That's possibly why there are 2 types of fast travel (planet menu - direct, and space ship - cutscenes) as they might have added the first after the grind of travelling around everywhere via ship to complete fetch quests wasn't enjoyable.
That's a pretty strong guess IMO.

It wasn't really your fault on the misunderstanding, I worded it in a way where it was easy to think I was commenting on your post and not the game itself. But I did have that very thought "Why even bother using the ship?" when I realized I could just jump straight from the lodge in New Atlantis to whatever my next destination was.
 

anonpuffs

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29 Nov 2022
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They didn't delivered half of that is expected from a Final Fantasy game.
I agree with you that they underdelivered in some key parts of FF16. The thing is that the areas they did deliver in were spectacular (although tbh even with those moments it was hard for it to carry the entire game). I don't see those same highs in Starfield, while still having the abysmal lows of underdelivering in key aspects of the game. Bethesda games aren't known for their incredible highs anyway, they're known for being sandboxes where you can do whatever you want, have a plethora of mods that make the game what you want it to be, etc... and with limited mods at launch and severely cut down wow factor in exploration due to being gated by myriad loading screens and most of the non-handcrafted locations being boring as shit... it just doesn't do what it's supposed to.
 
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Nimrota

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[1]you do this by engaging in what kind of activities ?

[2]via Dialog Trees/ outcome in conversations and actions in the world

[3]you loot something via stealing, lock picking, stealing, finding items while exploring the world .


this is what i am realizing. that the hardcore Bethesda people are expecting more. (totally justifiable) and that is what it should be.

[4]because when i am listening to those people who like/love this game usually say "I am not really a Bethesda fan, or I have never been in to Bethesda games that much".

as i said in another post: The potential of this game is hindered by its outdated engine.
I numbered your individual points so I can reply easier.

1/3 - There is interaction between skill system and engaging activities in the world, but they don't synch up perfectly. Go back to Acrobatics as I mentioned, you can't engage with the world in this manner anymore. Even boost pack in Starfield, which seems closest in similarity to Acrobatics, has boring perks and development. You get more boost as you level it up, you recharge it faster as you level up. Part of this is due to lack of skill system itself (1-100) since with that you could increase prowess of booster pack, and as you level save perks for "You are harder to hit while boosting in combat", but that doesn't exist (AFAIK) in Starfield, which makes it worse.

Engaging in activities is interesting, but you go somewhere, get XP, do 10% more damage, I don't think that is a satisfying character progression system. It's nothing like Dragon's Dogma where you build new classes and get new skills, or BG3 where you're defined by specific options you take.

2 - Dialogue trees and conversations are only PART of the narrative. Even excluding what you can say within dialogue in FO4, the game results in the same ending slide. So the narrative of the game doesn't change much, you can only fiddle with some aspects in the dialogue. I cannot remember a single interesting line, quote, or speech from any BGS games outside of Dagoth-Ur's speech, and "I'm watching you...scum" so conversations themselves seem week, but the grander scope they're contained in is what is appealing (to me at least).

4 - Not surprised, the game is a low level content farm with procgen garbage and radiant quests. Lowest common denominator gamer spending 1h walking around mindlessly killing people and getting random gear would love this because you don't have to engage in the story, world, or progression system in any manner that might be alienating.