D
Deleted member 13
Guest
AMD Ryzen 9 3950zPretty much, whachu rocking?
RTX 3090
64GB RAM
2T SSD EVO 840
AMD Ryzen 9 3950zPretty much, whachu rocking?
Some stutters here and there. Nothing like some other Unreal Engine 4 games.
This is easily still a better experience on PC than it is on PS5... even with these slight stutters.
Still though, the developers are working on a patch to fix them.
Trust me... if it was bad, I'd say so.
Some stutters here and there. Nothing like some other Unreal Engine 4 games.
This is easily still a better experience on PC than it is on PS5... even with these slight stutters.
Still though, the developers are working on a patch to fix them.
Trust me... if it was bad, I'd say so.
Some stutters here and there. Nothing like some other Unreal Engine 4 games.
This is easily still a better experience on PC than it is on PS5... even with these slight stutters.
Still though, the developers are working on a patch to fix them.
Trust me... if it was bad, I'd say so.
Ultrawide FoV, more than double the framerate.If the game looks the same and plays the same, how can it be that the PC has a better experience. Honest question.
Also, my cat is loving the game
Gotcha, I stand corrected.Ultrawide FoV, more than double the framerate.
Seems like the SSDs might be what's helping mitigate it.Been playing it on the PS5, rock solid experience, but out of curiosity I tried it on PC, rock solid as well, no stutters or anything like that, not even in the beggining.
Played it @ 3840x2560 on a Mateview.
Ryzen 5950x
64Gb RAM @3600mhz CL16
RTX 3080 - ReSize BAR enabled
WD SN850
DF don’t have an SSD? Anyone know what kind of DRM this game uses?Seems like the SSDs might be what's helping mitigate it.
That's gonna depend on a lot of factors.DF don’t have an SSD? Anyone know what kind of DRM this game uses?
The issues with a typical jump button would be:Loving it so far.
Around 3 hours in I only have one complaint.
My only gripe is the platforming. Would have preferred if the platforming was free as opposed to simply pressing X again and again.
For me it takes away the attraction of controlling a cat and actual exploring for options.
Game would probably be longer too.
The issues with a typical jump button would be:
- would look wrong, cats are precise & graceful when jumping up to a platform
- would make Stray feel too much like Ratchet/Spyro/Crash, wrong style
- would be very hard to freely jump onto all the small platforms. you’d fall/die a lot
- and since cats don’t miss jumps usually, this would again ruin the “fantasy” of controlling a realistic cat
- the game is aiming for a more “serious” vibe, closer to realism, not a cartoon feel (like Ratchet/Spyro/Crash)
The way they handled fits best with both the intent of the game and the level design.