Stray : Review Thread

Remij

Banned
10 Jul 2022
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730
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Some stutters here and there. Nothing like some other Unreal Engine 4 games.

This is easily still a better experience on PC than it is on PS5... even with these slight stutters.

Still though, the developers are working on a patch to fix them.

Trust me... if it was bad, I'd say so.
 
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Papacheeks

Old Guard
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21 Jun 2022
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Some stutters here and there. Nothing like some other Unreal Engine 4 games.

This is easily still a better experience on PC than it is on PS5... even with these slight stutters.

Still though, the developers are working on a patch to fix them.

Trust me... if it was bad, I'd say so.

Instant load times like on PS5?

Also PS5 install 7gb vs Steam 10gb.
 

Satoru

Limitless
Founder
20 Jun 2022
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Some stutters here and there. Nothing like some other Unreal Engine 4 games.

This is easily still a better experience on PC than it is on PS5... even with these slight stutters.

Still though, the developers are working on a patch to fix them.

Trust me... if it was bad, I'd say so.

If the game looks the same and plays the same, how can it be that the PC has a better experience. Honest question.

Also, my cat is loving the game 😹
 
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Papacheeks

Old Guard
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21 Jun 2022
1,159
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20220721200355-1.jpg


Some stutters here and there. Nothing like some other Unreal Engine 4 games.

This is easily still a better experience on PC than it is on PS5... even with these slight stutters.

Still though, the developers are working on a patch to fix them.

Trust me... if it was bad, I'd say so.

What resolution are you playing in?
 

Yurinka

Veteran
VIP
21 Jun 2022
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5,266
I completed it yesterday. I think it's a great, unique and charming game. One of the best indies of the year, probably the best one.

We'll have to follow the next games of this BlueTwelve studio, they have a lot of potential. In fact, it's a relatively small studio made of former Ubisoft (mostly from Ubisoft Montpellier and Ubisoft Paris) and newbies, with their 3 animators coming from Quantic Dream (I think all the three debuted in Detroit: Become Human).

I think it would be idea for Sony to buy them to have a studio in France.
 

Muddasar

Veteran
22 Jun 2022
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Played an hour so far.

Love the post apocalyptic cyberpunk setting and atmosphere.

Not a fan of the gameplay.

Seems like all I'm doing is being commanded to press X again and again. Would have preferred if there was actual platforming.
 
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Warnen

Active member
15 Jul 2022
132
93
got it for PC support 32:9 monitors.... Ultrawide P*ssy....



So far so good, haven't seen any of the stutters that others have seen.


Hot dam every runs maxed out on my 3050ti gaming tablet!
 
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Swolf712

Veteran
29 Jun 2022
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DF don’t have an SSD? Anyone know what kind of DRM this game uses?
That's gonna depend on a lot of factors.

The drives I'm seeing from people reporting minimal/no issues are significantly faster than usual. Couldn't tell you what DF's using in their testing rigs at any given time, or what other factors are at play, I'm just saying that's the most commonly-shared attribute I've seen personally.
 

rofif

...owns a 3080...why?
24 Jun 2022
1,314
1,752
OK finished it.
It was good but kinda boring by the midtown section.
I was already tired of talking to everyone and fetch quests and wanted to continue the story.
It left me with better feeling after ending it than I had in last 25% (boredom).

And the platforming is terrible. It's just prompts. Game feels really stiff because of that
eeeh it's a 7
 

Gods&Monsters

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21 Jun 2022
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The game world is surprisingly huge. I thought I would be able to finish it today but it keeps going 😻

I absolutely love it. Don't have anything bad to say about this indie.
 

kyliethicc

Knack Ambassador
21 Jun 2022
478
771
Stray is a very cool work of art. I enjoyed it a lot.

It’s a chill 6 hour adventure as a cat through a gorgeous cyberpunk world with excellent music.

- The cat is incredibly well animated. Moves and acts just like a real cat.
- Beautiful art direction, especially the way they used lighting. It’s a mood.
- Design is a good execution of its concept - you play as a cat. Solid core mechanics.
- Thankfully avoids having too much “combat“ or collectible chasing. No leveling, etc.
- Puzzles were interesting, quick and intuitive enough. Exploring the scenery was cool.
- Well paced story. Just enough intrigue, tension, and character. Strong opening and ending.
- Bit over reliant on text pop ups.
- High level of fidelity, especially for an indie.
- Played on PS5. 4K60, good controls, loads very quick. Just a 7 GB install.
 

Muddasar

Veteran
22 Jun 2022
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Loving it so far.

Around 3 hours in I only have one complaint.

My only gripe is the platforming. Would have preferred if the platforming was free as opposed to simply pressing X again and again.

For me it takes away the attraction of controlling a cat and actual exploring for options.

Game would probably be longer too.
 

kyliethicc

Knack Ambassador
21 Jun 2022
478
771
Loving it so far.

Around 3 hours in I only have one complaint.

My only gripe is the platforming. Would have preferred if the platforming was free as opposed to simply pressing X again and again.

For me it takes away the attraction of controlling a cat and actual exploring for options.

Game would probably be longer too.
The issues with a typical jump button would be:

- would look wrong, cats are precise & graceful when jumping up to a platform
- would make Stray feel too much like Ratchet/Spyro/Crash, wrong style
- would be very hard to freely jump onto all the small platforms. you’d fall/die a lot
- and since cats don’t miss jumps usually, this would again ruin the “fantasy” of controlling a realistic cat
- the game is aiming for a more “serious” vibe, closer to realism, not a cartoon feel (like Ratchet/Spyro/Crash)

The way they handled fits best with both the intent of the game and the level design.
 

Muddasar

Veteran
22 Jun 2022
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2,194
The issues with a typical jump button would be:

- would look wrong, cats are precise & graceful when jumping up to a platform
- would make Stray feel too much like Ratchet/Spyro/Crash, wrong style
- would be very hard to freely jump onto all the small platforms. you’d fall/die a lot
- and since cats don’t miss jumps usually, this would again ruin the “fantasy” of controlling a realistic cat
- the game is aiming for a more “serious” vibe, closer to realism, not a cartoon feel (like Ratchet/Spyro/Crash)

The way they handled fits best with both the intent of the game and the level design.

Fair enough.

Maybe with the way the game was designed they had no other choice.

For me it kills the attraction of playing as a cat. Wasn't expecting Ratchet or Mario level platforming but more freedom with the jumping/traversing.