The Doomers and Gloomers, Sony is dying thread.

ethomaz

Rebolation!
21 Jun 2022
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Brasil 🇧🇷
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ethomaz
This if for you doomers.


The guy basically think Sony is in desperation with PS5 so they are doing a proxy war with Nintendo using Pocketpair,Inc.

I never read so much nonsense from a subject like this one :D
But it seems to fit the narrative of this thread.
 

Gods&Monsters

Banned
21 Jun 2022
5,607
11,467
Lego Horizon is finally out and it's another massive flop for Sony on PC. We all saw this coming but Sony is completely oblivious at the damage they did to their studios and IPs with their dumb PC strategy.

Where is the promised growth? Horizon 1 and 2 are on PC so the brand should be growing.


Hermen Hulst listened to Ozempic Phil and followed him into the abyss.

This is an Xbox

Fire This Is Fine GIF by MOODMAN
 

Gods&Monsters

Banned
21 Jun 2022
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The game has only been out a few hours?
Also PS5 / Switch
I feel like people don't even give people time to play the game or sales to come out before jumping on the FLOP train
Below 5k is a flop no matter what. It will never reach that.

You think we have to wait and see if it's reach top 50 or something?
 
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Gods&Monsters

Banned
21 Jun 2022
5,607
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Feels a bit too early for this thread? Didn't expect good PC numbers.

Will wait for the UK sales data for Switch and PS5 to at least see where this is going.
For a flop this big, waiting won't change the fate of this release. Outside the top 50 on launch day for a big publisher like Sony there's no way spin this. It's dead.
 
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Reactions: Neversummer
24 Jun 2022
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6,950
The game has only been out a few hours?
Also PS5 / Switch
I feel like people don't even give people time to play the game or sales to come out before jumping on the FLOP train

The Steam peak was reached 15 minutes ago and it's been dropping since. At this pace the game won't tap out beyond 1K CCU for that platform over the weekend, and that's if they're lucky.

Yes it's on PS5 & Switch as well, but SIE have invited a conversation focused on MAU and CCU because of their PC strategy with Steam this gen. They capitulated to Steam with Helldivers 2 PSN in a way they've never done for their own platform. Between that and porting most of their titles this gen to Steam with shortening porting windows, they've created an impression that the platform is worth a lot to their ecosystem.

So, no one should be surprised when we look at Steam performance for these games, and see them performing badly like this and reacting as such. It's an important enough platform to SIE (supposedly) to warrant porting almost all of their games to and pushing for shorter windows between versions, but it's not important enough to discuss player counts and sales estimates for the games that get ported to it?

I mean it's not our fault PlayStation doesn't have transparent player data on their platform. If they want the console & PSN to lead mindshare in MAU discussions, maybe try innovating in making that data more forward-facing, instead of leaving that solely to Steam (and letting them run away with controlling discussion on game performance whenever official sales numbers aren't provided).
 

quest4441

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27 Feb 2024
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DQ3 remake has nearly 13k people online now on steam and Japan is asleep. A remake of a pixel game from the 80's is more popular than Herman's magnum turd of an IP.

Just goes to show you make good games that people want and they will come
 

Yurinka

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21 Jun 2022
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It is pretty retarded to take any conclussions with CCUs just a few hours after the game is released. This thread should be merged -and some other recent nonsensical ones- into the 'sony is doomed' thread.
 
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quest4441

Veteran
27 Feb 2024
2,152
2,539
The Steam peak was reached 15 minutes ago and it's been dropping since. At this pace the game won't tap out beyond 1K CCU for that platform over the weekend, and that's if they're lucky.

Yes it's on PS5 & Switch as well, but SIE have invited a conversation focused on MAU and CCU because of their PC strategy with Steam this gen. They capitulated to Steam with Helldivers 2 PSN in a way they've never done for their own platform. Between that and porting most of their titles this gen to Steam with shortening porting windows, they've created an impression that the platform is worth a lot to their ecosystem.

So, no one should be surprised when we look at Steam performance for these games, and see them performing badly like this and reacting as such. It's an important enough platform to SIE (supposedly) to warrant porting almost all of their games to and pushing for shorter windows between versions, but it's not important enough to discuss player counts and sales estimates for the games that get ported to it?

I mean it's not our fault PlayStation doesn't have transparent player data on their platform. If they want the console & PSN to lead mindshare in MAU discussions, maybe try innovating in making that data more forward-facing, instead of leaving that solely to Steam (and letting them run away with controlling discussion on game performance whenever official sales numbers aren't provided).
95% of the time when a game flops on one platform it flops on all the other platforms as well, I bet this game wont even reach the first page of top sellers on most stores for playstation too.