The GoWR, TLOU2, and GoT, megathread! The soup of PS 1st Party goodness

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Yurinka

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21 Jun 2022
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Why would expenses be near 300 million?
It's aprox. what a AAA of that size and dev time takes to be developed+marketed, probably a bit less. Regarding its revenue until now I think it has been way above $500M counting the Ikki DLC & DC.

I'm pretty sure the game already generated more than twice money than it did cost (including DLC & DC).

My maths was on spot.
I said in the discord that GoT probably didn't crossed 10 million like TLOU2 did in early this year.

Now it will end the narrative that GoT was selling more than TLOU2.

TLOU2 was over 10M copies this Spring (maybe achieved the 10M mark before, they don't specify when they did it), GoT -released a month later- it's almost at 10M as of early July.

Seems TLOU2 had a stronger start but they are pretty much tied now (probably thanks to GoT getting the DLC & DC).
 
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Hobbygaming

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27 Jun 2022
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Jeff Ross:

Plotting Super Mario GIF by Gaming GIFs
Lol I want him to go back to Sony though, I don't blame him for wanting Days Gone 2
 
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kyliethicc

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It's aprox. what a AAA of that size and dev time takes to be developed+marketed, probably a bit less. Regarding its revenue until now I think it has been way above $500M counting the Ikki DLC & DC.

I'm pretty sure the game already generated more than twice money than it did cost (including DLC & DC).
Ghost didn’t cost 300 mil to make. Sucker Punch have like 150-160 people.
 
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Yurinka

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Ghost didn’t cost 300 mil to make. Sucker Punch have like 150-160 people.
The developers of the lead studio are always a tiny part of the total amount of people who works in a AAA game, traditionally around a 10%. The game credits include 1796 people (1697 in normal credits, 99 in "thanks")

As a rough average, multiply the number of the people credited in the normal credits by 100K to get the development costs (testers cost less, execs more but that number typically is accurate for AAA games) and then double it to add the marketing/PR/etc costs. The game costed around $340M aprox not counting DLC and DC.
 
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kyliethicc

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The developers of the lead studio are always a tiny part of the total amount of people who works in a AAA game, traditionally around a 10%. The game credits include 1796 people (1697 in normal credits, 99 in "thanks")
lol
 

Gods&Monsters

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21 Jun 2022
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Those are great numbers but I'm disappointed, sorry.

It deserves to be in the big club with GOW and Spider-Man. The DC came out last year and Sony barely advertised it. It's now on PS+ so the sales will slow down even more.

Maybe the movie will help but it will never reach 15 millions at this rate 😥
 

Remember_Spinal

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23 Jun 2022
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Those are great numbers but I'm disappointed, sorry.

It deserves to be in the big club with GOW and Spider-Man. The DC came out last year and Sony barely advertised it. It's now on PS+ so the sales will slow down even more.

Maybe the movie will help but it will never reach 15 millions at this rate 😥

You expected a new IP to be in the same sales club as GoW a 20 year old IP and Spider-Man a multi-billion dollar movie and comic franchise? Not even Uncharted and TLOU are in that club

This is why yall shouldn’t fight back so hard against Sonys PC push because Ghost most def can reach 15M with a PC release

Ghost is doing as well as Horizon which was a major sales milestone for a new IP, and with less discounts and bundles.
 

ChorizoPicozo

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1 Jul 2022
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Those are great numbers but I'm disappointed, sorry.

It deserves to be in the big club with GOW and Spider-Man. The DC came out last year and Sony barely advertised it. It's now on PS+ so the sales will slow down even more.

Maybe the movie will help but it will never reach 15 millions at this rate 😥
Not comparable at all
 

nominedomine

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8 Jul 2022
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So much for TLoU Part 2 haters GoT sold much more. TLoU Part 2 didn't have a Director's Cut yet as well.

Still pretty good sales regardless, Sony on a roll, another super successful new IP.
 
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