None of that is factual. You're just abstracting a narrative to suit your argument
Here is the facts:
Bluepoint helped with God of War Ragnarok
Not facts:
Bluepoint were referring to Ragnarok when talk about original content
Bluepoint was working on Ragnarok for two years
All 70+ Bluepoint developers were working on Ragnarok
It's a fact that they are about 70 full time employees, and as can be seen in their linkedin page, not everyone inside a gamedev studio is a developer: there's people from HR, accounting/finances, Legal, IT/sys admins, the janitor, the office manager, studio manager/executives, etc. who pretty likely won't appear credited in game credits when they're a support team.
Seems that other than them, everyone else in the studio has been credited in GoWR, and if you go to check their Linkedin, fhe few who mention when they did start to work in GoWR they mention 2021 (shipped demon's souls in mid november 2020). They also mention to have worked in Demon's Souls before, so pretty likely everybody worked on Demon's Souls and after it moved to GoWR to work until 2022 (GoWR was released November 2022) or "today"(pretty likely didn't update their linkedin to mention they stopped working on it).
One who mentions as shipped titles Demon's Souls and GoWR and that he's working on unannounced title. Where it's fair to assume the whole team is working now.
In the case of Katie she is the only one that mentions an unannounced project that goes from after Demon's Souls until "today" and doesn't mention GoWR. So that project could be GoWR and she simply forgot to update linkedin, something common. Seems she added lighting artist to her senior environment artist role in March 2021, but it's also possible that she (and maybe the whole team) started to work in GoWR in March 2021.
When looking at the devs of Bluepoint (leaving aside the non-dev profiles I mentioned above), basically everybody there are producers, artists (including here lighting, vfx, riggers, animation, ui...), coders (adding here tech, tools/engine, engineers...) or testers (QA).
In their LinkedIn there aren't signs -other than possibly Katie- of them having worked in other project at the same time than GoWR. Everything leads to think they were in Demon's Souls, later in GoWR and after it in an unannounced game, which apparently they aren't leading (they are a support team/it's a remaster or remake).
If they were making their own game as lead studio instead of working on a remake/remaster/support role, they would also have a team of designers (game designers, level designers, ui designer, economy designers, gameplay designers, combat designers, writers, etc) but they only have a single game designer and a level designer, both with a very high seniority.
And the level designer was hired in september 2022, when GoWR was almost completed and they were making the last tweaking and bugfixing. So they hired them for the game where they must be working on after GoWR, that since they don't have a complete enough design team, must be another codevelopment/job in support role where other team has the lead, or it's another remaster/remake.
Seeing that his head mentioned that they want to distance from remasters and remakes and focus more in original content, I'd bet they'll support another AAA game leaded and designed by some other studio (who knows, could be SSM, ND, Firewalk, FromSoft... I have no idea).
Having a Lead Level Designer leads to think it isn't a remaster/remake, or in case it would be the case, pretty likely would mean that they'd heavily modify it, but I assume that a lead with such seniority would join the studio to work in new games and not remakes/remasters.