THE PlayStation Showcase Predictions Thread!

AshHunter216

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Read what the head of Bluepoint said before announcing they were working on God of War Ragnarok, "the next step in the evolution for them after making remasters and remakes" (to support in an original game):
https://www.ign.com/articles/sony-acquires-bluepoint-next-game-playstation-exclusive

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Also, during this period the studio had 70-77 people, and the ones who are devs were credited in GoW. Many of them mention in linkedin that worked on GoWR since early 2021 to late 2022. You have examples in other posts above.

In linkedIn they have all their workers except one, so the game where they have been working on since they shipped GoWR will be also in a support role because their design team only has two game designers and a single level designer, not enough to lead a AAA title.
You're leaving out the possibility of hiring more people as development ramps up, as well as the assistance of outsourcing or even using the support studios that Sony have been buying and creating like Valkyrie and Malaysia studio. You're selling them way too short and are way too attached to the most mundane and underwhelming option.
 

Nhomnhom

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So, will no other studio take over Uncharted? Such a good IP with so much room to reinvented itself.
 
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Yurinka

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You're leaving out the possibility of hiring more people as development ramps up, as well as the assistance of outsourcing or even using the support studios that Sony have been buying and creating like Valkyrie and Malaysia studio. You're selling them way too short and are way too attached to the most mundane and underwhelming option.
Obviously any AAA game will have different outsourcing / support teams helping. But the direction and design in the different areas are always made in the lead studio. Something that a couple game designers and a level designer can't do.

As an example, in Forza games the lead studio makes 10-20% of the cars and make the art direction and game design defining how the rest should be, define some guides, instructions, specifications, guidelines and best practices that later different support studios develop, in some cases (not frequently) with certain creative freedom.

They have been working for around half a year (some people maybe more) in other project without enough designers to design it themselves, so pretty likely will be in a support role. After GoWR they are slowly hiring more designers (got a level designer, have more roles open in level design or combat design areas etc) which sounds as that maybe not in the current project, but the one after that pretty likely they'll be the studio lead.

Yes, Valkyrie or the Visual Arts Service Group (recently also called Creative Arts) from San Diego and Malaysia are also internal Sony support teams. In addition to them Sony also uses external outsourcing teams like any other big publisher. Even companies like Ubisoft, where they may have like half a dozen or ten internal support teams for a game plus external outsourcing ones.
 
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AshHunter216

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Obviously any AAA game will have different outsourcing / support teams helping. But the direction and design in the different areas are always made in the lead studio. Something that a couple game designers and a level designer can't do.

As an example, in Forza games the lead studio makes 10-20% of the cars and make the art direction and game design defining how the rest should be, define some guides, instructions, specifications, guidelines and best practices that later different support studios develop, in some cases (not frequently) with certain creative freedom.
Who's to say they won't be hiring more? Just seems to me like you're really hoping they aren't doing anything besides boring support work, lol.

Edit: Their website says they're hiring combat and level designers. Housemarque was also only 80 people when they were working on returnal.
 
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Yurinka

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Who's to say they won't be hiring more? Just seems to me like you're really hoping they aren't doing anything besides boring support work, lol.

Edit: Their website says they're hiring combat and level designers. Housemarque was also only 80 people when they were working on returnal.
Well, I assume that to make another remaster/remake is more boring than codeveloping the new GoW.

A bigger and brand new game is a bigger challenge, and I think they are growing step by step: first they made remasters, then remakes, now work in new AAA games in a support role and somewhere in the future, maybe after their current project they may lead their own one.

Before completing GoWR they only had 2 designers, after completing it they did open some job positions including some design ones and late last year they hired a level designer.

Support work is something that many big studios do specially when some of their people is free between big projects: as an example ND and Bend have been supporting each other during decades when needed.

Who knows, maybe Bluepoint after GoWR is now helping Spider-Man 2, TLOU Online or the Firewalk to do their final push while they grow their studio enough to handle themselves their first own AAA game (as Bluepoint, most of them already worked in many original games in places like Retro Studios or Blizzard).

Housemarque is a different case: they grew from making small games by themselves to make a big AA/small AAA, but already had a balanced team. Bluepoint are is a studio who always has been making remasters or remakes, so their staff is focused on artists and programmers and had almost no designers. Bluepoint normally hires very senior staff, top tier people, so they'll grow their design team slowly. And when ready they'll make their own original game.
 
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KiryuRealty

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Where it’s at.
Jim Ryan will come onstage, sans pants, singing the classic Gary Glitter song Do Ya Wanna Touch Me, then behead an effigy of Phil Spencer.
 

Aidendelaney95

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Personally think we'll be seeing Santa Monica's new IP. Not expecting a full gameplay trailer with a date or anything, but something that tells us what it is, the name, the setting, the genre, etc.
 

Yurinka

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So, will no other studio take over Uncharted? Such a good IP with so much room to reinvented itself.
If ND doesn't continue working on it, other studio will continue with it. I assume it will depend on the available resources of each studio and their timing.

What Jason Shredder said made sense: a game codeveloped with other studio familiar with the IP as would be Bend. Or who knows, now after Bluepoint stopped having all their studio working on GoWR maybe they could have moved to help ND with the next Uncharted.

Not every franchise needs to be milked.
It's what all publishers do with all their most popular or best selling IPs
 
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KnittedKnight

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If it's a turd and doesn't live to the extremely high expectations due being outsourced to another studio will that mentality stay the same? How many studios handle human animation/story telling scene structure like Naughty Dog? Answer is none, not even Santa Monica. 14 yrs since U2 and the majority of the industry has still not caught up yet.

Doubt.

Maybe it's best to have the fond memories of Uncharted 2 when you think of the franchise and not a late turd of a milked title.
 

Dick Jones

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Possibly a hint that Bend Studios are going to be part of the Sony Showcase stream later this week.