While I respect your opinion, I have to hard disagree on Halo Infinite being a 9.5/10, even if the campaign is fun. Graphically the game is a mess of styles and brings nothing new (it looks like an Xbox One game for the most part). The sound design is not good, just serviceable, the gameplay is the same standard Halo gameplay with a grappling hook, which in itself is nothing new. Objectively speaking, it could never be a 9.5/10 if a reviewer was being honest. It's an 8/10 at most, because while it's a competent FPS, it's nothing more than that.
When I say 9.5/10, I said for me personally. Critic wise, mid to high 80's score seems about right to me. You must take into consideration that I never played a Halo game so overall, I loved the campaign for what it is. I can't compare previous games. The audio design was excellent. Voice acting is top tier for the most part. Sound effects are good for the most part and the music soundtrack is excellent. Combat/gameplay wise, the shooting is top tier, grappling hook is a lot of fun and very useful. Visuals were the weak spot for me. I do think the choice of trees were a mistake because it makes the world especially when flying look empty and dull but on foot, I still enjoyed the art style and visuals of the game. Definitely far from the best but I wasn't playing Halo for the visuals.
A review is a snapshot in time. Some games may warrant a new one, sure, but overall the original review should capture the gist of what a game is.
Agreed.
Had some of the same issues with Horizon, and if I had to be honest, anything between an 8.5 to 9.0 would be more than fair. However, if one is objectively reviewing Halo as an average of 8.7/10, Horizon deserved more, way more. And I will maintain what I always said: Sony games are reviewed to a higher standard than Xbox games.
First, Sony is coming off an excellent generation and like Nintendo, have been dominant for the most part so their games should be reviewed to a higher standard because they've been #1 three out of four generations while Microsoft has been 3rd in all three of theirs. And coming off Xbox One, expectations are nowhere as high for Microsoft and their studios compared to Sony and their studios in which they're coming off their best generation game wise.
Second, HFW is an excellent game but at the same time, like Halo, it does nothing new or nothing I haven't already done in other games. For the most part, it's a Ubisoft style checklist game. In a lot of ways, the game went backwards. Subtract the visuals and the game is maybe a 7 at best because what does it really do better than ZD? There's underwater but no combat and you have to hide in seaweed which was in Black Flag over 8 years ago. That's a step back. Climbing is worse and if it's not AC style where it's completely free, it's better off being like ZD where there's just climbing spots instead. The grapple hook adds nothing to game either. What does it really do? You use it to pull out metal rods from barricaded or to get a chest to come to you if you can't reach it. Also, the grapple hook seems like an extra in regards to climbing and whatnot instead of implementing free climbing which if it existed in FW, the grapple hook no longer becomes necessary.
Third, there's no air combat so what's the point in overriding a stormbird and flying? So I can get that meaningless reward at the top of the mountain or more tree branches to collect? The game is also way too big. The game is also very slow and doesn't pick up until you go through the Embassy quest where things finally get going. Next, there's the hand glider which I love in games but without free climbing, I barely used it. Only when I was high up and didn't want to climb back down.
Next, the side content is clear out this camp or collect this or that for an NPC that simply doesn't matter. There's way too much focus on all the visuals which in all honesty, at times is just too much. It's overdone. I don't need every spot to be filled with foliage to where I can barely see what im doing. Combat feels off at times. The valor surges add nothing and why you can only choose one out of 12 if I remember correctly defeats the entire purpose. You also feel underpowered for the majority of the game. You don't get the better equipment until 75%+ through the story and you don't get all the story equipment until a few quests before the game ends which is horrible design in my opinion. There's all this underwater areas but I can't do them until im like 90% through the story?
Also, when it comes to reviews, it all depends on who's reviewing the game. If those who reviewed Halo aren't the same people who reviewed Horizon, you can't look at both games as being a 1 to 1 comparison because the reviewers are different and thus, their opinions are going to be different and when it comes to open world games, unless it's a BOTW, RDR 2 or ER, most are just Ubisoft games that are too freaking big for no apparent reason except to prolong the damn game.
Halo Infinite had 15 story missions. HFW which is a massive open world and an action RPG was only 17. I expected way more story quests in HFW than what there was. ZD had 23. Forbidden West takes one step forward with visuals but two steps back with nearly everything else.
And I actually like HFW a lot and wanted to give it a 9.5/10 but I just couldn't because in some ways, it doesn't surpass Zero Dawn and I simply expected more so yeah, you can definitely say that Sony's games are held up to a higher standard but in all fairness, they should be because they've delivered in the past and it's the normal expectation. Outside of a game here and there, when has Microsoft ever delivered games to where they should be reviewed and held up to a higher standard?
Microsoft still needs to get to Sony's level during the PS4 generation and this is simply all a wait and see. Halo Infinite won me over like FF7R did but I have nothing to compare them to as I never played or completed any other Halo game and after seeing the visuals in 2020 reveal, my expectations outside of the shooting mechanics/gunplay and combat was low where as with Forbidden West, my expectations were high because Zero Dawn was a 9.5/10, my 2017 goty and my #4 game of the PS4/XBO generation so I can fully understand why Sony's games are held to a higher standard compared to Microsoft where outside of Forza and Flight Sim, they haven't hit a 90 rated game since Xbox 360.
While Xbox Series X is my primary gaming console for various reasons, im not blind. I know Microsoft has a ways to go before they can even match Sony/Nintendo let alone surpass them so for me to put them to the same standard just wouldn't make any sense. At this point, I just want them to release at least one or two exclusives a year that I actually want to play and at the very least hit my own personal 8.0/10 rating or higher. Until they can do this with more than one game in two years for me and on a consistent basis, there's no valid reason for me to compare Microsoft's first party games to Sony's.
Once I made the decision to go with Series X as my primary gaming console for this generation, I also made the decision to give Spencer and Microsoft the entire generation to impress me and win me over. They've done a horrible job thus far even including my 2021 goty in Halo Infinite but at the same time, PS4 is my #1 all time gaming console and in all honesty, Sony didn't give me greatness until 2017 and beyond so the first half of the PS4 generation was either non-existent, mediocre or disappointing and yet, the second half was dominant for me to where PS4 became #1 surpassing Xbox 360 and Super Nintendo.
Microsoft has nothing until 2023 for me and even then, who knows??? All I can do is wait and see how the next 6 years of this generation plays out. Regardless of that, Sony has dominated this generation with their exclusives and after this year, are leading 5 to 1 for me and 7 to 1 if I include third party exclusives Kena and FFVIIR. At this point, like Microsoft, Xbox fans including myself just have to ride out 2022 and hope that they finally hit in 2023.