You fat bastard , who ate all the piesi used to be a long time ago, i am old now plus my fat arse feels better in a settee than a chair.
You fat bastard , who ate all the piesi used to be a long time ago, i am old now plus my fat arse feels better in a settee than a chair.
Which brings in the other great joy of a PC. It can be a desktop, a TV based console and a handheld. Limitless options and configurations for you and your fat ass lol.i used to be a long time ago, i am old now plus my fat arse feels better in a settee than a chair.
Ports after 10 years for the sake of preservation is the only good way to do itWith that said to the detractors, what would make it fine for you because I'm getting a sense of contradiction in arguments.
Not at all, the PS5 should be doing MUCH better than the PS4. PS4 came off of Sony's worst generation ever and with a weak launch line up. PS5 came off of Sony's best gen and it's library for the first 3 years were much better than the PS4. Simply keeping up with the PS4 is a failure, especially with Xbox dying as fast as it is. PS5 should be at at least 70m now but it's barely doing better than the 7 year old Switch That means a lot of people who aren't getting PS5s are going elsewhere....They're going to PC, which is now Sony's biggest competitor. And Sony giving their biggest competitor all of their blockbuster games is idiotic. Especially when they've all been colossal flops and pirated day 1. There isn't just an expectation of ports now, there's also an expectation of day 1 cracks....On one hand you say "it's going to kill PlayStation", but in the same breathe I see many of you say "why are they even doing this, the sales are so low"...
Those two sets of logic run in complete opposition, especially seeing as the PS5 is basically in perfect step with the PS4 LTD.
The fire? The fire is you don't need a PS5 anymore....not needing an Xbox was a big reason why Xbox is on its way out now. Why would anyone get a PS5 Pro when 95% of Sony's catalog is on PC, which can already be more powerful than a PS5 Pro. And you won't be at the developers mercy to actually have your power utilized.Also with there being about a 2 year lead time before ports are made, and well after a game has reached sunset, for a lack of better terminology; where's the fire?
The problem is Sony pivot to GaaS already failed, but all along it was really easy to predict that the GaaS games would do much better on PC (it was probably a big reason why they tried it in first player).GaaS and mobile are where real expansion is, not porting AAA single player games to PC. I think the not so encouraging sales of single player ports and the huge success of Helldivers 2 on steam will let Sony rethink their future strategy. They will focus on day 1 GaaS/ multiplayer on PC (and probably other platforms) while keeping AAA single player exclusive to Playstation. The ports of single player games that are already on the work will still release on PC, but I don't think future titles will.
PC guys always omit this part (which is also the most important point when talking about being a platform holder) when they talk about ports. It's like they forget why their dear Steam stopped making games a long time ago.All of this becomes 1000x dumber when you remember that the money was NEVER SUPPOSED TO BE MADE FROM 1ST PARTY. Profits from 1st party game sales are just a small cherry on top, they're supposed to be the pinnacle of video game art, the absolute peak of the medium, and they still are. The fact that these 200m+ games make a load of profit is amazing in of itself, but they still cry because Sony is run by incompetent lazy pricks. 1st party games exist to bring more people to the platform so that they then spend money on everything else, dlc, mtx, headset, controllers, ps plus, etc. Someone like you buying their games from Steam isn't going to generate anywhere close to the revenue of the average console owner....
Lol right...the only new game Valve has made in the last decade was...to sell their hardware....and it's a game which they are keeping exclusivePC guys always omit this part (which is also the most important point when talking about being a platform holder) when they talk about ports. It's like they forget why their dear Steam stopped making games a long time ago.
Because those late single player ports keep selling worst each time and they're barely selling anywhere close or even half of the amount they sold on console. Ratchet and Clank Rift Apart for example was a completely pointless port. Didnt even sell 500k on pc whilst selling 3 million plus on Ps5. Plus some studios are wasting time with pc ports like Naughty Dog did when Tlou1 remake came out on pc and they spend the next 4-5 months doing nothing but waste time fixing a broken mess that they didnt even need to release, even if it doesnt take many people to fix a port and release patches it still takes away some resources away from making new games for Ps5. Not to also mention they have to waste making sure their engines pc compatible nowBut this is one of the problems as I notated in my opening post. What's the actual argument against it because for the most part there seems to be only circular reasoning with no substantive problem.
Funny how I don't think Sony actually predicted Helldivers 2 success. Bungie , Heaven and Fireworks feel huge pressure now. There is less reason for Sony to continue with of those that they already got the big hit they were hoping for.The problem is Sony pivot to GaaS already failed, but all along it was really easy to predict that the GaaS games would do much better on PC (it was probably a big reason why they tried it in first player).
Turns out that isn't so easy to change from being mostly specialized in developing AAA single player games to developing AAA GaaS. AAA GaaS is a fool's errand.
I think I've finally figured out that your Denuvo schtick is projection for being a massive pirate.- Denuvo on every single player game
- Official (as in publicly announced) 2 years window minimum for single player games to release on PC
- Games to be ported to PC by dedicated teams after being developed for PS5 first
- Free online on PS5
- No higher textures/effects on PC that go above what the PS5 has.
I would not be bothered by PC ports if they followed something like this.
Even though a PSVR2 port of Half life Alex will bring huge money, Valve isn't looking for few 10s of millions. They won't to add more value to their platform and hardware.Lol right...the only new game Valve has made in the last decade was...to sell their hardware....and it's a game which they are keeping exclusive
Makes no sense. You being mad at Denuvo because it stop piracy makes a lot more sense mate.I think I've finally figured out that your Denuvo schtick is projection for being a massive pirate.
Valve gets everything PlayStation gets nothing.Even though a PSVR2 port of Half life Alex will bring huge money, Valve isn't looking for few 10s of millions. They won't to add more value to their platform and hardware.
Did it ever cross anyone's minds that their release strategy was terrible? I mean I get not wanting to cannibalize their own user base, but at the same time if you give people scraps they will view and treat them as such.Because those late single player ports keep selling worst each time and they're barely selling anywhere close or even half of the amount they sold on console. Ratchet and Clank Rift Apart for example was a completely pointless port. Didnt even sell 500k on pc whilst selling 3 million plus on Ps5. Plus some studios are wasting time with pc ports like Naughty Dog did when Tlou1 remake came out on pc and they spend the next 4-5 months doing nothing but waste time fixing a broken mess that they didnt even need to release, even if it doesnt take many people to fix a port and release patches it still takes away some resources away from making new games for Ps5. Not to also mention they have to waste making sure their engines pc compatible now
It's not PC gamers. Hiroki Totoki, CEO of Sony said "in the past, the main purpose of the first party was to popularize the console". Now the strategy at Playstation is to "grow the first party with multiplatform".PC guys always omit this part (which is also the most important point when talking about being a platform holder) when they talk about ports. It's like they forget why their dear Steam stopped making games a long time ago.
Lol the fact that you have to bring up Microsoft imaginary "success" shows how stupid putting games on PC is and shows you have an agenda. Xbox is too ashamed to ever say how much their games have sold, because they all flop, PC isn't a viable market for 95% of AAA games. Never has been and never will be.Microsoft for all of their ailments got the PC thing locked down, success after success. Their games move units and that largely has to do with their availability at launch.
How are they worth it? They can barely do 1/10th the sales they do on consoles in the same amount of time, magically putting them there day 1 isn't going to change that. It'll only make development worse and result in worse products in the end. Stop lying to yourself, you just want to see the death of PlayStationThese ports are still worth it for Sony even if they don't sell gangbusters, but they are leaving millions of unsold units on the table by not launching simultaneously.
It's not PC gamers. Hiroki Totoki, CEO of Sony said "in the past, the main purpose of the first party was to popularize the console". Now the strategy at Playstation is to "grow the first party with multiplatform".
Of course I would like to see more games from Valve since they've made some of the best games of all time. Id say portal 2 has a case for best game of all time. But what theyre doing with Steam is uniquely important. Lots of game companies make incredible games. Only one company makes the best storefront and general platform for gaming in the world.