A lot of PlayStation guys don't like gaas. Also the game is just slop on white bread.
YepYup, pc folks hate “woke”. PS folks hate “live service”. Combine the 2 and you get………Concord.
Then toss in xbox grifters and grifters in general and you get this outcome, a circle jerk of haters and juveniles.
On Sony stepping in, thats a no go for me, let the artist cook, if people don't like the artist design then cool its just not for some people. But asking executives to tell artist what to design i dont want that future.Yep
I think lots of PS folks hate woke too and lots of PC guys in the xbox grifters section.
Sony also should of stepped in with the character designs/pronouns. That alone has stopped so many people trying it. And even though I hate FP2, they should be able to read the room, seems like if your game is PVP only then they need to do that.
Also PS fans love single player games, so Sony needs to give that to its gamers if they are charging $40. Helldivers can be played alone basically.
Id rather they put in the money for a campaign and some extra content for $60
On Sony stepping in, thats a no go for me, let the artist cook, if people don't like the artist design then cool its just not for some people. But asking executives to tell artist what to design i dont want that future.
It was honestly prolly too late to do anything without a delay tho. But i agree something had to be done.Normally Id agree, but they saw the reception and should of done something imo
That's not how it should be though! I get that they revealed it close to release so really no hard changes could be made, but Sony sat and twiddled their thumbs and let the backlash get outta control. If it was even to address concerns and say future updates will rectify the issue and remove pronouns and stuff.On Sony stepping in, thats a no go for me, let the artist cook, if people don't like the artist design then cool its just not for some people. But asking executives to tell artist what to design i dont want that future.
The amount of hate generated FAR more engagement then anything positive. Discourse on this game, you got 1 person who played it for every 50 haters. These big name influencers with millions of views absolutely had a lot to do with this situation. Sony/Firewalk seriously fumbled the way it was presented to audiences as well.I mean both PS / Xbox and PC games destroyed Concord. Everyone knows about Concord as you can just check YouTube and every big channel is slandering the game constantly as these videos rack up a lot of views... They and you guys poisoned the well for this game... And then turn around and act like the game itself just came out and it fell on its face because no one was simply not interested.
Unfortunately we live in an era where people like to be told what to like and play... What's good or bad without ever trying for themselves. Where gamers are happy sitting watching games being played instead of playing...
Yes Sony and FireWalk also fucked up but the gaming. Community as a whole ganged up on this game, and it simply never stood a chance
Concord died because it was a generic hero shooters with nothing special + ass hero design
Price was definitely a problem. People knowing it was a $40 hero shooter made them already dismiss the concord beta cause most people knew that game was doa not to mention the slew of other downsides I mention before.
Marvel rivals is a 1 to 1 clone of Overwatch but it’s F2P, has cool cosmetic, rank mode & bad ass hero design using the marvel license & it will be a massive success.
Reskins and designs happen all the time, shouldnt be too hard tbh.It was honestly prolly too late to do anything without a delay tho. But i agree something had to be done.
Biggest issue with concord for me is no single player.
Well it depends if your 5k F2P uses a unique art style to keep cost & have less then 50 devs sure they can probably do the math to survive w just 5K players.
But a AAA studio that’s making 2 AAA games w one of there F2P live service on PC pulling under 15K daily ccu is not good signs. That studio probably has like 300-500 devs & what is there studio location at? Cali? Washington? Those places are expensive.
Remember...the ~400 person Destiny team was able to float at 1,300 person Bungie for a length of time while averaging around 80k CCU.
I think The Finals (made by 75 employees) is doing just fine with a 20 CCU avg.
Smite averages ~10k on Steam.Destiny also sells $120 worth of content a year to sustain operations as it paywalls new content. So… very much not comparable.