The "loyal fans" community is probably not what Sony cares about the most. It's a loud (online) community but their numbers are likely insignificant.
Most of you criticizing Sony for PC ports are looking at it from a narrow "Super-Fan" perspective.
What makes money for Sony is not 1 million "loyal fans" who will buy everything PlayStation but the 90-100 million casuals who play COD, FIFA, GTA, Fortnite and the occasional exclusive. You won't see a massive exodus of those 90-100 million players to PC because of 2-3 years old ports that are already free or cheap on console. How many are buying PS5 in 2022 because of God of War 2018 and Uncharted 4? Not many.
Horizon was released on PC 2 years ago and we're not seeing any slowdowns in their console business, you literally can't find the PS5 on store shelves.
There are also facts you can't ignore: 1. PC has seen an large increase of its user base thanks to Steam, lock-downs and Twitch/Youtube. 2. GAAS is bringing billion of dollars to the industry year after year and a large amount of that money is historically coming from PC. Don't get me wrong, I love my single-player cinematic experience, but in 2022, you can't only rely on this to move forward.
Sony is obviously not breaking the bank on PC with old games but it's almost "free/easy money" for them and ensure them a spot in the PC space where they potentially can make it BIG one day with their new GAAS strategy. Also, for as much love and praise PS exclusives get, sometimes it's not enough. Returnal sold poorly. Releasing it on PC could give them extra cash and even become a PC favorite since that kind of game is usually more popular on PC than on consoles.
You can't ask Sony to ignore how the industry is moving forward because you feel nostalgic of how things used to be or because you feel entitled to exclusives.
Just my 2 cents, don't murder me.