You don't understand the market, you don't understand VR developers, the stringent costs and lack of resources. I invest thousands into this space and have thousands of hours in it. I keep up with everything related to VR.This will age like fine milk.
Even a game like Hellblade which had a budget of $10 million (massive by VR standards) was held back for years from other platforms due to costs and lack of resources.
Most of these developers are groups of friends and home based development from locally sourced talent.
I said this from day one with PSVR and it played out exactly as thought, and will happen yet again. Console VR has no long term or upward trajectory. The core tenant of people creating software in this space do not have the financial means or manpower to bother with this platform.
I just don't understand this incessant fanboy need to defend PlayStation against unwavering realities. This isn't even about them, this is about anyone trying to do this.
The means do not exist to support this kind of platform from the overwhelming majority of VR developers. It's too costly, it's too resource intensive.
Try to understand this, PC costs them nothing outside of their creationary development budget. PlayStation VR costs them tens to upwards of hundreds of thousands on top of that for licensing, platform fees, porting and extenuating employee pay.
It's too much.