Bro, this isn't helping
Best idea ever, attack the customer, what can go wrong? Like it never happened before...Bro, this isn't helping
Best idea ever, attack the customer, what can go wrong? Like it never happened before...
It means, someone liked it, no? It is a win, you haterI said this was gonna happen but I didn’t think it would be a dev.
Don’t feel bad now. Enjoy the epic fail.
Blaming the consumers when they completely reject your shit is not a hot look.
When only 700 people show up YOU fucked up. Not the player
Bro, this isn't helping
The first thing they teach you in business school is to never antagonize a customer. A happy satisfied customer will probably recommend your product to 10 other people but a disgruntled customer will remember it for his whole life, He will tell 100 people of how shitty your product and shout from the rooftops on social media. Not having antagonistic customers is more important than satisfied ones.Bro, this isn't helping
you think they care about the business? studio? anything more than themselves?The first thing they teach you in business school is to never antagonize a customer. A happy satisfied customer will probably recommend your product to 10 other people but a disgruntled customer will remember it for his whole life, He will tell 100 people of how shitty your product and shout from the rooftops on social media. Not having antagonistic customers is more important than satisfied ones.
No one cares if that dev was a contract worker and no longer works for firewalk, the comment is now associated with firewalk for posterity, "If" and when they ship their next game this tweet will do the rounds again.
Ouch. Anatagonizing costumers...Bro, this isn't helping
Playstation devs need to take notice. Just because you made some good games in the past doesn't mean you're guaranteed success. Pride comes before a fall, and Black Myth Wukong (and stuff like Cyberpunk after all the patches) shows that Playstation doesn't have the market cornered on high production value games. The easiest way to get caught lacking is to believe yourself to be infallible, and I think this shows that some of the Firewalk devs have too much ego.Now that it's out and devs are getting defensive, it feels like more stuff like this will start to surface and show that the devs clearly have a problem with attitude and environment.
Whistleblower at Concord's Firewalk Studios: staff demanded to use pronouns, open about "decreasing straight white males", cult mentality.
https://www.smashjt.com/post/inside-firewalk-studios-the-studio-destroyed-by-woke-ideology https://www.smashjt.com/post/insane-firewalk-studios-dev-explains-why-concord-flopped https://www.smashjt.com/post/another-woke-firewalk-studios-employee-gets-exposed SmashJT claims to be getting reports...icon-era.com
They thought the characters will be latched onto but the game is 4 years too late, there is nothing even worth making a tv show aboutGene Park is saying that Concord may have been more expensive than assumed due to the use of motion capture tech.
You can see it in the facial animations… and considering they have like weekly cinematics planned …
I can’t possibly see what the point of that is. Do they think players want a tv show based on game characters? Or a game?
I imagine the game should be judged on gameplay and without the pay the win aspect of progression, they were looking that the story might be interesting enough to come back to each week at least and retain engagement. For the progression system not trying to catch a whale, they are trying something else. Do you want games that try to hook you with gacha shit or not? If not, they have to try something else to keep players engaged. How else would you keep players engaged with no gacha option?Gene Park is saying that Concord may have been more expensive than assumed due to the use of motion capture tech.
You can see it in the facial animations… and considering they have like weekly cinematics planned …
I can’t possibly see what the point of that is. Do they think players want a tv show based on game characters? Or a game?
I imagine the game should be judged on gameplay and without the pay the win aspect of progression, they were looking that the story might be interesting enough to come back to each week at least and retain engagement. For the progression system not trying to catch a whale, they are trying something else. Do you want games that try to hook you with gacha shit or not? If not, they have to try something else to keep players engaged. How else would you keep players engaged with no gacha option?
PS fans unfortunately don’t care for games like Astro Bot. These games only really sell on Nintendo systems. The game’s trailer doesn’t even have 2M viewers on the PS YouTube channel, after almost 3 months. It might need a really high Meta score so more people can be interested.I am worried about astrobot sales, 2 weeks from launch and it has not hit top 40 in overall sales. The marketing loons should have put out a deep dive before launch like mario wonder got. I hope the negative hype around concord doesn't bleed over onto astrobot
The game is not free to play. For a game just released, what free to play has more starting content than Concord?You must not play online games. Actual content…
Narrative being their engagement hook is bizarre.
I am worried about astrobot sales,