Maybe you, with an Xbox past, are used to have very little good games over a generation from a platform holder. But Sony set higher standards for us, in both quality and quantity, which they are failing to maintain.
Games, when they are finally released, release buggy and with missing features. We also will never know how scope and gameplay mechanics are impacted during the design of the games because PC needs to be supported.
Dawg, what?
You cannot seriously be trying to pin the shambolic state of game development on the existence of PC games. Don't be fkn ridiculous.
If this was in any way true, PC games wouldn't have been the flagship gaming experience in the 90s and early 2000s. They couldn't have gotten away with releasing broken, buggy games back in the CD era.
No, if you're looking for a culprit, I suggest you look at shareholder capitalism.
Because for the last decades, all the horrible decisions that have killed IPs, studios and the public's trust? They've all been taken by finance-brained corporate bro types.
CEOs, studio directors and other lackeys are completely beholden to the mandate of "make as much money from this as you can, no matter whose skull you have to step over." All in service of enriching a tiny minority of shareholder.
Who forced Arkane Studios to change their game's name to "Prey" despite it having no relation to an older game with the same name? Who forced Arkane to develop the utter dumpster fire that was Redfall? Arkane made narrative-heavy action adventure games, not looter shooters. 75% of their devs quit. The studio that brought us Dishonored is dead.
Who forced Marty Stratton of id Software to cut as many corners as he could with Doom Eternal? He tried to develop the OST in-house before brining Mick Gordon in last minute and then screwed him out of payment.
Who scrapped the art direction for Homeworld 3 and forced the team to focus on multiplayer instead of the singleplayer experience which the series was loved for? This is a game fans have waited for 24 years and it's one of the biggest disappointments instead of a triumph.
Shit, dawg, think back to Mass Effect 3 where they lopped off a vital part of the story to force DAY 1 DLC ON FANS.
Or think about Halo Infinite where, to cut corners, they had over 50% of developers as contractors with no rights or decision-making powers.