guys have you played in the robot sector? shit is nuts
when you go to the war map it's on the other side, it looks redOnly played against bugs. Not sure where to get the robots.
Yeah. It was fun. Problem is the host was choosing normal difficulty. Tonight we gonna bump that. This game is funHad a blast with @Gamernyc78 and prior to that a much calmer session with @SLB1904 . The game is fucking lit.
Anyone wanna add me just send me a message with your IE name so I know who's that. I'm a teacher and plenty of my beloved students wanna add me but I don't shit where I eat.
For better experience put the "Remember Aim Mode" to Global. Aiming is much more stable in FPS, but sometimes you need shoulder shooting or 3PV mode when running and gunning.
Also the graphics get a massive boost if you turn anti-aliasing on, sharpening pushed to 1.0, motion blur turned down to 0. I'm not sure why this is not the default.
Not yet. We'll get thereguys have you played in the robot sector? shit is nuts
Yeah. It was fun. Problem is the host was choosing normal difficulty. Tonight we gonna bump that. This game is fun
No loadout preset saving feature?
Core gameplay is good but the game needs a lot of refinement aka quality of life updates.
Objective beacons need to be more visible (specially off-red color ones - A pulsating/flash effect can work here wonders).
Awfully small font for console players. They need to figure out how to say more with less words AND up that font size.
Artillery objective with 5 rounds instead of 3, at max 4. OG was fine, why change?
All objective interactable should have a small overhead icon visible when within very close vicinity of the main objective or triggered at objective stage. Whether that be the ordinance for the artillery objective or the pumps for the Oil rig etc etc.
Helldiver's classic for weapon switching should be the default setting - noobies don't know what they're missing out, and the new default is shit and non-optimal.
Melee and weapon zoom can be a bitch on consoles. Preferably allow to map to something else although I can see how tricky it's considering the options. Everything else is fine controller mapping wise.
Subtitles are fine, when on large (should be a console's default setting).
Again... console players don't play in front of a monitior. I know devs and QA all play in front of monitors all day every day which is why they're always messing up in this regard. Fix that shit.
Matchmaking is dead more or less. Beacons do jack shit.....
Results screen is meh, better ways to go about it imo. OG H1 was better. Warbond purchase screen and layout is meh as well. UI team has a lot of quality of life updates ahead of them.
The team nailed the third person transition to a T. Congrats to them for that. Gameplay is great too.
Vehicles ARE sorely needed. What's the release map on that?
OG H1 sounds for strategem confirm are superior to the ones in H2. Wouldn't be bad if we were given the option to chose, or change the one currently as default. Had to lower game music just to get a good feel for it.
Walking speed should be at 30-40% faster.
No Session browser for matchmaking. F.
The new patch has quick play working.
The steel premium warbond at 1k supercredits is kinda P2W. That's amassive grind. 600 is passable.
There are guns behind the premium warbond as well. Don't be tripping - all games got a few guns that are best in slot. Ain't nobody can tell now unless you pony up top dolla and grind the premium warbond guns as a priority. The game is not F2P btw but a $40 game.There is no such thing as P2W in this game even if you pay $1000. The game is skill-dependent and the perks inside armors are pretty mild and found even in the cheapest ones. Also you can get all of them if you play for like 2 months you'll have everything the game has to offer.