If anything, more and more Japanese publishers will become multi-platform as the years progress because being exclusive to any single platform is simply counterproductive to what they're trying to achieve which is to grow their IP's and fan base worldwide. Can't accomplish this if you're limiting and restricting those who can play your games. In general, the Japanese support on Xbox has easily been the best in over a decade and excluding Final Fantasy, even better than what it was on Xbox 360. Publishers taking exclusivity deals especially if they were signed a decade ago is only going to cost them more money, more sales and decrease the amount of consumers they can get interested in their games to begin with which long term will cost them even more money.
Why so many people can't just be happy that they're getting the game(s) on their preferred platform regardless of who else gets access to the game is beyond me. It makes literally no sense because those claiming to care about the publishers, developers, games and IP's would want them to be available everywhere day one because it's going to benefit them which in turn will benefit us. Praising exclusivity from a third party publisher just to brag about it while 90% of users on that one single platform ignores them (see FF XVI and Rebirth as perfect examples) isn't going to benefit consumers/gamers, the publishers, the developers, the games themselves or the IP's. If anything, it's only going to make things worse instead of better.
The worst argument I always see people say is well, if they're developing for more platforms, the quality will decrease and the game will be worse. And it's like, really? Elden Ring is on 5 platforms and has dominated, Red Dead Redemption 2 is massive and multi-platform day one, Hogwarts Legacy is on 5 platforms and despite some trying to kill the game, it dominated, Assassin's Creed Valhalla was on 5 platforms and is Ubisoft's biggest selling game of all time, Baldur's Gate 3 which started on PC two years before ever releasing on PlayStation 5 had success and is now an even bigger success after releasing on PlayStation 5 and Xbox Series X/S. And while each of these games have their fair share of issues, they're still high selling, high quality games that people keep going back to for one reason or another.
Then, you'll get games that are exclusive like a Concord or a Redfall that suck, blow chunks, bomb and fall off the planet as they should. It's not about if a game is exclusive or multi-platform. It's about the publisher giving the developers the time, money and resources they need to make a great game. It's that simple. Development studios get time, they'll make a great game 90% of the time. If they don't get time, they'll make a great game 10% of the time. I would much rather have the 90%.
But whatever, it all is what it is and whatever the publishers do, they do. Thankfully, regardless of what any of them do, none of it affects me.
Why so many people can't just be happy that they're getting the game(s) on their preferred platform regardless of who else gets access to the game is beyond me. It makes literally no sense because those claiming to care about the publishers, developers, games and IP's would want them to be available everywhere day one because it's going to benefit them which in turn will benefit us. Praising exclusivity from a third party publisher just to brag about it while 90% of users on that one single platform ignores them (see FF XVI and Rebirth as perfect examples) isn't going to benefit consumers/gamers, the publishers, the developers, the games themselves or the IP's. If anything, it's only going to make things worse instead of better.
The worst argument I always see people say is well, if they're developing for more platforms, the quality will decrease and the game will be worse. And it's like, really? Elden Ring is on 5 platforms and has dominated, Red Dead Redemption 2 is massive and multi-platform day one, Hogwarts Legacy is on 5 platforms and despite some trying to kill the game, it dominated, Assassin's Creed Valhalla was on 5 platforms and is Ubisoft's biggest selling game of all time, Baldur's Gate 3 which started on PC two years before ever releasing on PlayStation 5 had success and is now an even bigger success after releasing on PlayStation 5 and Xbox Series X/S. And while each of these games have their fair share of issues, they're still high selling, high quality games that people keep going back to for one reason or another.
Then, you'll get games that are exclusive like a Concord or a Redfall that suck, blow chunks, bomb and fall off the planet as they should. It's not about if a game is exclusive or multi-platform. It's about the publisher giving the developers the time, money and resources they need to make a great game. It's that simple. Development studios get time, they'll make a great game 90% of the time. If they don't get time, they'll make a great game 10% of the time. I would much rather have the 90%.
But whatever, it all is what it is and whatever the publishers do, they do. Thankfully, regardless of what any of them do, none of it affects me.