With how PCs perform these days, it is probably for 14.5 FPS.The pc recommended specs they have shared doesn't specify whether they are for 60fps or 30fps, they don't look too powerful than a ps5 or xbox so im going to assume it is for 30fps.
With how PCs perform these days, it is probably for 14.5 FPS.The pc recommended specs they have shared doesn't specify whether they are for 60fps or 30fps, they don't look too powerful than a ps5 or xbox so im going to assume it is for 30fps.
For this game that too will be labeled as creative uhhhh.... choiceWith how PCs perform these days, it is probably for 14.5 FPS.
Really makes one wonder what the fuck is going on in the heads of anyone who supports Xbox when they lie like this time and time again.
The guy said it was a capability compared to existing consoles... which is true.
Jesus the many lies Xbox has given are astonishing, not even Nintendo lied this much with the Wii U and people on Twitter will defend it.What i learned after launch of next gen about Xbox Series X is that:
- It's not the most powerful console ever
- 60fps is not its Standard output
- It doesn't eat monsters for breakfast
Bonus:
"The upgrade will allow developers to make no compromises on frame rates" is inflated PR blurb, as Todd Howard opted for high fidelity graphics and detailed scenery over 60fps on console. From his own mouth.The guy said it was a capability compared to existing consoles... which is true.
That kind of statement is fine.
While I support the push of 30fps for better graphical fidelity...If Starfield pulls off its scope and retains the Bethesda style sandbox I do think it will be a technical achievement.
Expecting better than 30fps on console or it to even launch anywhere close to stable is a pipe dream and when considering the Series S handicap. This game will have issues on the most powerful rigs for years. Launching in as poor of a state as Cyberpunk did on last gen hardware is what Bethesda is best at.
Cyberpunk and Starfield suffer from not really being built with consoles as standard or even for most pcs. They’re built to sell for the next decade of hardware. It’s the old pc dev mindset that is mostly now extinct. It’ll be a mess for sure.
I don't mind 30fps at all. It's a perfectly fine framerate. It's all the boast and lies that annoy me.While I support the push of 30fps for better graphical fidelity...
Starfield is not doing it.
With the actual graphical fidelity they pushed that game should be running at 120fps.
"Tell me lies, tell me sweet little lies"I don't mind 30fps at all. It's a perfectly fine framerate. It's all the boast and lies that annoy me.
Expecting better than 30fps on console or it to even launch anywhere close to stable is a pipe dream and when considering the Series S handicap. This game will have issues on the most powerful rigs for years. Launching in as poor of a state as Cyberpunk did on last gen hardware is what Bethesda is best at.
Cyberpunk and Starfield suffer from not really being built with consoles as standard or even for most pcs. They’re built to sell for the next decade of hardware. It’s the old pc dev mindset that is mostly now extinct. It’ll be a mess for sure.
True, using starfield to spread gloom and doom about consoles is wrong, people are already saying that 30fps is back on cards because of this unoptimized trash when even plague tale requiem added 120fps mode and people were using it as an example that 60fps is never going to happen moving forward, all those people are awfully silent now after the 120fps update.That's because the engine is shit, not because the game is doing something crazy.
Load of bullshit. There's ZERO that Cyberpunk does that had not been done before to a higher standard, absolutely nothing. Yeah, it has pretty graphics, but thats it. Every sub-system in that game is shit. Hell, their "police" system is outdone by early 2000s games.
Also right now people on other forums are pilling on consoles, they are in for a shock for when they will find out the recommened specs for pc arent much powerful than a ps5/xsx and are most probably meant for 30fps. To run it at a stable framerate its going to require a beefy pc that wont run it optimized but rather brute force its way through this shit
Object permanency is some monkey brain neuron activation stuff when it is first explained to someone, it sounds so cool but once you play through these games and find out what a bug ridden trash they are you start to feel that object permanency isn't worth all the jank and its time to switch to a new engineYEP!
I also love that some astroturfers are claiming shit like object permanency is the best thing since sliced bread. Like, Project Zomboid has global object permanency since... ever? i know it's not even comparable graphically, but it's possible with limited to no CPU impact. Basically you break your world into sections / levels / whatever, store the information somewhere, and retrieve when you're back. It's not like that shit is always stored in RAM.
I bet that under the hood all they have is some unoptimized data structure they made in 1997 to keep track of where the objects are.Object permanency is some monkey brain neuron activation stuff when it is first explained to someone, it sounds so cool but once you play through these games and find out what a bug ridden trash they are you start to feel that object permanency isn't worth all the jank and its time to switch to a new engine
The only object permanency bethesda games have for me is their permanent place in the recycle bin whenever i think i should give them a fair chance and redownload them