Requirement to use internal tools blamed for the state of Halo and Fable's delays

24 Jun 2022
3,956
6,897
High-bandwidth architectures are the future. That is why Apple's chips are so insanely performant, yet run cool and don't draw much power. Honestly, if it wasn't for the MS/Intel hegemony, we would probably have reached this kind of engineering at least ten years ago.

What I'm hoping the next round of consoles bring WRT architectures are:

-Use of PIM (Processing-In-Memory) modules​
-Use of HBM-type memory (better PPW, less XY real estate, less silicon needed for memory controllers, bigger bandwidth)​
-Well granulated chiplet designs​
-Big/Little CPU cores (with the smaller cores closer to memory for PNM (Processing-Near-Memory))​
-Even more tightly integrated I/O subsystems​

There are other things I would be interested in seeing like some form of entry-level VR device bundled with each unit in a standardized SKU, innovations for modular controllers (in the sense they can be used for regular and VR/AR gaming) etc. but those don't fall into the confines of the hardware architecture itself. Personally I feel it'll be important to do because it's going to get harder to sell yet another generation of consoles on just power/resolution/framerate.

If we start getting into standardizing VR/AR, Sony's going to have a big advantage there because by the time 10th gen is ready they will have been working with commercial VR hardware & software for over a decade across two generations. They just need to figure a way to build more cost-effective (for consumers) versions of VR headsets that can still provide the necessary functions but maybe scale back on some specs, tradeoff being they can be made for lower costs and sold for lower MSRPs.

I have a hard time seeing how MS would be able to offer a comparable package but at the same time, I don't picture Xbox operating as a "console" by the time 10th gen launches anyway. If it's more like a Steam Machine type of thing (in concept, mostly. Much better implementation though, at least along the lines of a Steam Deck), that takes a lot of pressure off of them and they could just provide bundles with a 3P VR headset in them at decent volumes. That could help with pushing VR adoption rates on the PC side, because that's IMO what Xbox will essentially be operating as business model-wise by 10th gen.

The issue there though is that MS have sold themselves on this idea that GamePass means they can't do VR because VR isn't really available at scale with a big focus on mobile, or smart TVs, or all these other devices MS wants GamePass on. But I think it's rather dumb reasoning on their part TBH.
 

anonpuffs

Veteran
Icon Extra
29 Nov 2022
10,463
11,917
What I'm hoping the next round of consoles bring WRT architectures are:

-Use of PIM (Processing-In-Memory) modules​
-Use of HBM-type memory (better PPW, less XY real estate, less silicon needed for memory controllers, bigger bandwidth)​
-Well granulated chiplet designs​
-Big/Little CPU cores (with the smaller cores closer to memory for PNM (Processing-Near-Memory))​
-Even more tightly integrated I/O subsystems​

There are other things I would be interested in seeing like some form of entry-level VR device bundled with each unit in a standardized SKU, innovations for modular controllers (in the sense they can be used for regular and VR/AR gaming) etc. but those don't fall into the confines of the hardware architecture itself. Personally I feel it'll be important to do because it's going to get harder to sell yet another generation of consoles on just power/resolution/framerate.

If we start getting into standardizing VR/AR, Sony's going to have a big advantage there because by the time 10th gen is ready they will have been working with commercial VR hardware & software for over a decade across two generations. They just need to figure a way to build more cost-effective (for consumers) versions of VR headsets that can still provide the necessary functions but maybe scale back on some specs, tradeoff being they can be made for lower costs and sold for lower MSRPs.

I have a hard time seeing how MS would be able to offer a comparable package but at the same time, I don't picture Xbox operating as a "console" by the time 10th gen launches anyway. If it's more like a Steam Machine type of thing (in concept, mostly. Much better implementation though, at least along the lines of a Steam Deck), that takes a lot of pressure off of them and they could just provide bundles with a 3P VR headset in them at decent volumes. That could help with pushing VR adoption rates on the PC side, because that's IMO what Xbox will essentially be operating as business model-wise by 10th gen.

The issue there though is that MS have sold themselves on this idea that GamePass means they can't do VR because VR isn't really available at scale with a big focus on mobile, or smart TVs, or all these other devices MS wants GamePass on. But I think it's rather dumb reasoning on their part TBH.
j/w why you think big.little cores would do anything for consoles, their job is to be power efficient when handling light tasks like web browsing. It's not like you're running cinebench on ps6/xbox xeriex x
 
24 Jun 2022
3,956
6,897
I agree completely in regards to no showing TGA but at the same time, none of us can do anything about it. I was disappointed but at the same time, im willing to wait (which im used to anyway, lol) through January and see if they have an actual showcase or at the very least, just announce the release date for Redfall with a trailer which to be honest, is all I really need for the first half of 2023 from Microsoft. I'm hoping and believe that Starfield is November. One game for the first half and one game for second half will satisfy me.

It's good to hope for things and be optimistic but MS has to realize their goodwill with even other diehard fans is dwindling. So whatever they bring for 2023, be it in terms of games or events, has to go above and beyond, if they want to keep up.

As for Hellblade 2, I don't believe that it was revealed early because it was before Covid and due to that, Ninja Theory couldn't do any motion capture or really anything major so I can't get mad at them for showing it early especially since it was along side the Series X reveal. I believe that it's a November 2024 release. I see Avowed being Spring 2024. Contraband maybe early or summer 2024. Slim chance of 2023 but I'll play it safe and go with 2024.

Again, I know they (Ninja Theory) were hit by the COVID lockdowns but so were every other studio. We got a look at it before we did HFW and yet HFW will have released a full year before Hellblade II at the very least (we can argue if it would have benefited with a 2-month delay to sort out some of the tech issues at launch, maybe even a 4-month delay, but they still got it sorted out pretty much and still well ahead of any point we can guess HBII is releasing). We might even up getting Spiderman 2 in a shorter time between it and its predecessor than we get Hellblade II after its predecessor!

I don't disagree with your dates for it, Avowed or Contraband btw; they are all very likely 2024 games at earliest. But as usual, gotta ask: will it be enough for the majority? I don't think it will.

I agree. It's just that I don't expect third party AAA titles in Game Pass day one so whenever I do get one, it's an added bonus. They do give me a good amount of AA titles which is great because a lot of them, I probably wouldn't buy especially if they're $50+. Just nah.

Well if not 3P AAA games, MS themselves should have more 1P AAA games coming regularly to the service. That's part of what they sold its future on in terms of promises, but have come up short.

The traditional business model is great and all as an option but in 2022, it simply shouldn't be the only option and for Microsoft especially, that business model hasn't worked for a long time and I want them to be competitive and going with a subscription based model is what's going to help them accomplish that. When I see so many people against Microsoft's business model, it just makes me believe that these people truly don't want Microsoft to compete and just want to see them "hang around" and that's it.

Let's be real here: the reason that business model didn't work so well for Microsoft is because they simply did not have enough compelling content appealing to a majority customer base willing to buy that content in healthy numbers. And the other issue from that is, them shifting to a subscription model doesn't suddenly fix it.

If the content didn't have enough mass appeal (whether due to quality, lack of marketing, bad release timing, bad pricing for perceived value, lack of big story/character/lore/aesthetic beats or some combination of any of those things) to move numbers at retail, it doesn't suddenly become that much more compelling for driving growth in a subscription service. Ultimately people are still going to look at the specific game content and figure that it isn't appealing to them, so if there's no standout then they're still likely to not pay for the service just as likely as they were to not buy the game.

MS's lack of marketing (or should I say, appealing/presentable marketing...I still think their 360 days were the best in this regard) for specific games just isn't a good strategy. Then when they do it, like recently with Starfield, it's as a missed opportunity. Why didn't they have that Starfield news paired with some new gameplay as a cut at the TGAs? They could've thrown in the obligatory "Play it Day 1 in GamePass" at the very end, it would've been significantly better than the commercials they actually had at the event!

As to people being against MS's business model with GamePass, I don't think it's actually because of GamePass itself, but rather what it seems like MS has to do in order to justify it, how those things pose a threat to the market stability of companies like Sony, the lack of (in various people's opinion) actual big games borne of the GamePass model, and the hypocrisy in some of MS's defenders arguing that MS should be allowed to buy up big publishers to compete, but when they talk about Sony, the answers are always "they should just [make] a COD competitor (as if it's that easy)" or "they should just make more variety of games.". Basically, none of their answers for Sony EVER resemble anything like "they should buy (x) publisher", but they routinely suggest MS buy publishers because they act as though Sony has no money...yet they apparently have enough to pocket the CMA & FTC into ruling decisions in their favor?

I don't think a lot of people like those double standards in particular, myself included, and I think it's really those things which surround GamePass as to why MS's model is under so much scrutiny, not GamePass's existence in and of itself.

High on Life wasn't a stealth drop. It was announced for December 13th months ago and they've been advertising it on social media almost daily for weeks. Microsoft advertised the shit out of Persona 5 which to be honest, is far more valuable to Microsoft, Xbox and Game Pass than what High on Life is or will be. They also advertised Requiem pretty well too. Not every game is going to get the same amount of advertising and marketing. Some simply aren't worth as much as others. It's that simple. I disagree in regards to the service and platform being secondary because while games are great and all that, none of them are forever but a platform and eco-system can be especially if it has a successful subscription service that drives consumers to it.

Okay, fair enough with High on Life not being a stealth drop. Technically it wasn't. However, when's the last time they had a big push for the game, the June Showcase? That was six months ago. They may've had some quick previews here and there at some other events but that felt like the extent of it. And so, the week before it goes into GamePass, they couldn't afford it some final marketing push? That's why it feels like a stealth drop to me.

They did promote Persona 5 a lot, I'll give them that, but it's also technically a remaster of a 5 year old game. Requiem did get some good advertising, I might've even caught a TV spot for it as it released, but with MS that's the exception, not the rule. My thing is that they should standardize that level of advertising for more of the big 1P & 3P games, and focus on the game itself when doing so, not as some amalagamation of GamePass.

It's really in stark contrast to how Sony does their advertising. I've been seeing adverts for GOWR, Callisto Protocol, other PS exclusives etc. both online and on TV for the past couple of weeks, gearing up for those Christmas sales. And the games are front-and-center; you get that PS5/PS4 featured near the end but its extremely brief. It's also the style in how they do their advertisements that's so well, and something MS could take some lessons & inspiration from IMHO.

Microsoft will market and advertise their first party games but what's the point in doing it months in advance when they're not 100% certain of when they're releasing? Not to mention the fact that they obviously didn't really have anything "big" for 2022 in the first place.

I mean for the years where they knew games were releasing and yet even close to release advertising felt light, particularly in traditional advertising spaces. But if we're focusing on 2023, have they not already said that Starfield, RedFall & Forza Motorsport are all "H1 2023" releases? We've seen trailers and promotion, even preorders, open for several other games releasing by June 2023, so why can't Microsoft do similar for those three games?

As for pushing the service meaning nothing, when people sign up to a subscription service, they're going to scroll through what the service has to offer. This is where every game gets highlighted. It's the same as Netflix or Disney or any other subscription service. You sign up and the first thing that the vast majority do is browse through the catalog of available content.

Yeah but there's nothing inherently special about that. You already get a similar effect browsing the storefront, or looking through a catalogue of games online to buy or rent. The only difference is the price: you aren't paying ala carte for the games in GamePass since they all come available with the subscription, and I can see how that's appealing to some.

But if most of those games are older titles that a large segment of people will have already played, or indie games that can be found for cheap on Steam, then just how effective is that appeal really?

ABK is first and foremost to break into the mobile market because how else would they do it?

Make original mobile games with the teams they already have? C'mon, just think of what they could have already BEEN done with their current teams. A Banjo-Kazooie endless runner. Some mobile game with simple 2D graphics having all their 1P characters in some MMO-style kind of thing. Some Viva Pinata thing for mobile!

Either have the 1P teams do it, or license out the IP for 3P devs to work on and bring them to mobile. This was an option for MS that they decided not to do, because apparently simply buying a 3P publisher with all the hard work already done for $69 billion is easier.

Having King along with Diablo Immortal and COD mobile game is going to be huge for them as they want to grow and expand as opposed to just staying with the plastic box that so many can't seem to let go of as if it's the only thing out there when it's not. Needing and wanting are two very different things. Does Microsoft need AB? No. Does Microsoft need King? Yes. Because they're not going to break into the mobile market without them. They're just not. Just like they're never going to sell 100m+ consoles or billions of copies of their games. They just aren't. And because of that, they need to do other things in order to be successful.

Sorry, I just don't buy this idea that MS need King to get into mobile. Does Minecraft not already have a mobile version? How is that not enough already? They had Gears Pop, but instead of iterating and improving it/growing it to be bigger, they just shut it down. Same with the Forza mobile game. There's a definite pattern that emerges where MS seems to not be interested in spending much time cultivating certain efforts from small beginnings; either they break out in terms of popularity/revenue in very short timetables, or they get shut down.

We saw this play out with Mixer, and again with stuff like Gears Pop, Forza mobile etc. I could argue Sony have exhibited this type of problem too when it comes to multiplayer-centric games; look at how they abandoned SOCOM after the PSN hack, or Driveclub as another example. But at least with Sony the issue is confined to a specific type of game model (albeit one they need to fix). With Microsoft it runs kind of deep among virtually many types of things, not as simple as saying it's isolated to a specific game model like with Sony.

Spider Man is massive and all that but is it going to win hundreds of GOTY awards? Nope. Not even close. It will win 20 or so and be largely forgotten if the template and formula is exactly the same as 2018 and Miles which let's be honest, is exactly what im expecting it to be. Zelda would be the closer one but like Elden Ring this year against a sequel in GOWR, majority will go with the new IP especially if Starfield ends up being like the first BOTW or Elden Ring where it's doing something different.

Spiderman forgotten? By who? Maybe some pretentious critics, but gamers themselves will definitely keep it going. Keep in mind, it & Miles Morales have sold more copies combined than Skyrim. Maybe that doesn't seem like a fair comparison, but considering Miles Morales is an expansion, I think it is. As for what the gameplay for Spiderman 2 will be, at the very least I'm expecting it's going to be very fun, and have a couple of innovations thrown in there to serve it well.

I keep seeing people say ER "does something different" and TBF I haven't gotten around to touching it myself yet (I might pick it up after getting some deeper time in with GOWR), but from the outside looking in it seems like the Dark Souls formula, just open world. Everything else is exactly the same. The animations are the same, the physics are the same, the game mechanics more or less function the same. The quirks are the same, etc. So is that difference only in relation to other open world games?

I agree that open world games are a dime a dozen but if Starfield has a "hook" like BOTW 2017 and Elden Ring had, then it's going to end up being a 95+ rated game and end up sweeping everything.

This just reads like a big hope on your end because nothing revealed for Starfield thus far suggests it will have that type of impact. It looks a lot like Fallout in space, and that's not a bad thing. But it's not looking like anything particularly special, either. In fact there's a game that was revealed for PC at the PC Showcase a couple weeks ago that looks kind of like Starfield, that actually looks better IMO, but I have to try finding its name to see more of it.

Aside from that, personally I don't put a lot of stock into MC. I've mentioned in the past what I feel are flaws in its aggregate process, flaws that persist to this day, and the lack of internal consistency from quite a few reviewers going from game to game or the lack of honesty in updating reviews to reflect patches (considering so many games these days get patches, you'd think that would be more commonplace). And when it comes to certain Xbox games we've seen how MC can give scores that are simply way too high compared to the actual fan feedback even shortly after launch, just look at Halo Infinite.

So I honestly don't care if Starfield gets a 95 MC same how I didn't really care GOWR got a 94 MC or HFW getting an 88 or Halo Infinite an 87. It's more about the actual quality of the review for me and that means if the reviewers are being fair, having some consistent internal logic and aren't making up BS to justify pegging the game down or boost it for optics.

As for BGS getting back their RPG crown, Elden Ring won because it's similar to BOTW.

Won what? GOTY at the TGAs? I mean I guess, not like the TGAs are the only awards show though. And it's kind of hilarious that it won GOTY considering GOWR won most of the categories that would constitute the GOTY winner, but that's just an aside. There's always some form of theater involved in these shows but I don't feel that it's win for GOTY was bad or anything. It's just amusing, slightly, given the other stuff mentioned.

Not much story or characters, clunky gameplay and combat but the freedom in regards to exploration and discovery like BOTW is what got the game the GOTY award. As for The Witcher 3 which was my PS4/XBO game of the generation, it's not that it does anything truly unique or original or innovative. It's just what it offers is simply far superior level than the vast majority of games released last generation and since then. Gorgeous open world, excellent music and sound, top tier voice acting, some great side quests but most of all, superb story, characters, writing, dialogue and performances. Combat and gameplay was the weakest aspect of the game but even then, it's still good to great depending on the individual. If Starfield can nail the story elements and everything associated with it while also giving you freedom of exploration and discovery, yeah, it's going to win. And im saying this as someone who's only played a few hours of Fallout 4 and has never ever given two shits about Bethesda Game Studios.

I mean, it sounds like a prerequisite for GOTY at the TGAs is that you don't need actual good engaging gameplay or game mechanics, which is ironic considering how some of Sony's games are criticized as being movies (not by you; there are others who've said such things though) 😂

I do believe that Spider Man 2 will be September or November 2023. I can see Stellar Blade being a summer game. FFVIIR will definitely be 2024. I don't see Square Enix releasing both FFXVI and Rebirth in the same calendar year. Forspoken is out in like six weeks and yeah, I guess you could count it. Of course, I don't see it scoring higher than low to mid 70's because after playing the demo, I don't even know what Sony saw in the game to pay for it to be a timed exclusive and for two years no less. Personally, I believe that the game is going to bomb. Between MH Rise a few days earlier, Dead Space a few days later and Hogwarts Legacy two weeks later, I don't see Forspoken doing anything. I can already see SE coming out saying it failed to meet their expectations. lol

Well, if Forspoken ends up being a game that offers some variety to the library for an audience invested into those types of games, then alongside distinguishing PS's library from Xbox's it serves it purpose in being another game offering variety to the platform. I'm also sure they've paid Square-Enix good for the game, and if early sales are sluggish then they'll pick up with a price cut.
 
  • brain
Reactions: KiryuRealty
24 Jun 2022
3,956
6,897
j/w why you think big.little cores would do anything for consoles, their job is to be power efficient when handling light tasks like web browsing. It's not like you're running cinebench on ps6/xbox xeriex x

There's your answer 😁

But seriously, outside of power efficiency, they could also be beneficial for background OS tasks while the games leverage the power cores. Or what I was thinking (and have had the thought since Coreteks talked about it in a video a couple years ago) is that you have the smaller cores closer to the data (the memory) and using some type of metadata to significantly boost data locality efficiency.

They don't have to necessarily be the same type of efficiency core designs we have today; maybe in a sense a future console could use some variation that is tuned for vector functions and you get an easier-to-work-with version of something conceptually similar to PS3's SPEs. Very strong and power-efficient vector processors as close to data (memory) as possible (maybe even embedded in the memory i.e PIM) but with general-purpose flexibility of CPU cores (just more specialized for specific types of logic).

Or something like that.
 
  • brain
Reactions: KiryuRealty

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
5,471
4,961
I honestly think F'76 was a safe target due to being an outside studio making it. I will honestly be shocked if Bethesda gets called out for Starfield being as broken as we expect it to be, especially now that MS owns Bethesda.

An outside studio did not make 76. It took awhile for the details to surface but that was always Bethesda defense force bs. That was indeed Bethesda proper and then passed over to Austin for launch and live game … who then did what they could to fix the game and still keep it relevant today. I actually gotta hand it to the Austin studio for polishing a turd.

After cyberpunk Bethesda cannot get away with their usual releases, even how they exist now after years of patches. Cyberpunk to me launched no worse that Fallout 4 or 76. I was used to it and such was fine with Cyberpunk’s release for the most part … jank for the course
 
Last edited:
  • Like
Reactions: thelastword

KiryuRealty

Cambridge Dictionary High Priest of Grammar
28 Nov 2022
6,646
8,166
Where it’s at.
There's your answer 😁

But seriously, outside of power efficiency, they could also be beneficial for background OS tasks while the games leverage the power cores. Or what I was thinking (and have had the thought since Coreteks talked about it in a video a couple years ago) is that you have the smaller cores closer to the data (the memory) and using some type of metadata to significantly boost data locality efficiency.

They don't have to necessarily be the same type of efficiency core designs we have today; maybe in a sense a future console could use some variation that is tuned for vector functions and you get an easier-to-work-with version of something conceptually similar to PS3's SPEs. Very strong and power-efficient vector processors as close to data (memory) as possible (maybe even embedded in the memory i.e PIM) but with general-purpose flexibility of CPU cores (just more specialized for specific types of logic).

Or something like that.
I think one thing we will see more of in future consoles is RAM-on-die CPUs. The efficiency boost that having the RAM on the CPU package is huge, and with the set spec of a console, it really makes sense to adopt that structure.
 

ethomaz

Rebolation!
21 Jun 2022
11,860
9,660
Brasil 🇧🇷
PSN ID
ethomaz
Yeah I mean I've been an owner of a gaming PC since 2009 and I would never refer to myself like that. I can only assume that people who use the term have given up on ever getting a girlfriend 😁

Yes this is the downside if you're someone who spends big on a high-end PC. It's great if you're focused on performance and just want more frames, but in terms of graphical effects - ultimately the vast majority of games nowadays target consoles. And you've got first-party teams who are able to push out games that are technically amazing, especially considering the relative cheapness of the hardware.
It is the essence of PC.
Hardware is ahead of software… you launch a new hardware with new features that will only be really start to be utilized by software years late.

That is not just about gaming but PC hardware in general.

And you are right the biggest advantage of PC hardware in gaming is to brute force high framerates… the base consoles holds a lot of what can be used with PC hardware.
 

KiryuRealty

Cambridge Dictionary High Priest of Grammar
28 Nov 2022
6,646
8,166
Where it’s at.
It is the essence of PC.
Hardware is ahead of software… you launch a new hardware with new features that will only be really start to be utilized by software years late.

That is not just about gaming but PC hardware in general.

And you are right the biggest advantage of PC hardware in gaming is to brute force high framerates… the base consoles holds a lot of what can be used with PC hardware.
And current software is showing the limitations of the brute force approach. Finesse can get better results than sheer grunt when you get into the finer details, like particle and lighting effects.
 
  • Like
Reactions: Sircaw and ethomaz

anonpuffs

Veteran
Icon Extra
29 Nov 2022
10,463
11,917
There's your answer 😁

But seriously, outside of power efficiency, they could also be beneficial for background OS tasks while the games leverage the power cores. Or what I was thinking (and have had the thought since Coreteks talked about it in a video a couple years ago) is that you have the smaller cores closer to the data (the memory) and using some type of metadata to significantly boost data locality efficiency.

They don't have to necessarily be the same type of efficiency core designs we have today; maybe in a sense a future console could use some variation that is tuned for vector functions and you get an easier-to-work-with version of something conceptually similar to PS3's SPEs. Very strong and power-efficient vector processors as close to data (memory) as possible (maybe even embedded in the memory i.e PIM) but with general-purpose flexibility of CPU cores (just more specialized for specific types of logic).

Or something like that.
Isn't that the same as having more cache? Jsyk coreteks is often full of shit. There's a reason chip makers don't put a lot of memory on-die right now, and that's because the space required would decrease the performance compared to the cost of silicon. That's why most cpus have kilobytes of level 1-2 cache instead of mb/gb, and it's rare for anything outside of server class hardware to have large level 3 caches. If there's potential for "memory near compute" it'll be something like what AMD is doing with their vertical cache stacking on desktop/server cpu or maybe the infinity cache on their gpu line.

Let me explain further why having a ton of memory on-die isn't that efficient. Let's say you have a processing unit devoted to adding two 32 bit float point numbers together. Well, yes, if you had infinite amount of cache/memory right next to the processing unit, you would never have to wait for the system to go out further to system RAM or storage for more numbers to add together. But your processing unit can only add 2 numbers together at a time. So you would only be using 2 of your cache lines at once, and the rest of it would be sitting idle. So in reality, the more cache you have sitting next to your processors, the more of your die space is idle. Now, there are some things that definitely benefit from a bigger cache, but not everything does - because sometimes the stuff you're working on fits in cache already, or is simply too large to cache - and then you're just better off running the processor faster or having more compute units.
 
P

peter42O

Guest
It's good to hope for things and be optimistic but MS has to realize their goodwill with even other diehard fans is dwindling. So whatever they bring for 2023, be it in terms of games or events, has to go above and beyond, if they want to keep up.

I agree. Lucky for me, im not what you would call a diehard fan. That's what's great about not being loyal to any brand or company. I was a PS4 guy and an Xbox 360 guy in regards to which console was my primary and personal preference. As long as Microsoft releases Redfall and Starfield in 2023 and both are great games, I will be very happy. As for others, that's for them to decide.

Again, I know they (Ninja Theory) were hit by the COVID lockdowns but so were every other studio. We got a look at it before we did HFW and yet HFW will have released a full year before Hellblade II at the very least (we can argue if it would have benefited with a 2-month delay to sort out some of the tech issues at launch, maybe even a 4-month delay, but they still got it sorted out pretty much and still well ahead of any point we can guess HBII is releasing). We might even up getting Spiderman 2 in a shorter time between it and its predecessor than we get Hellblade II after its predecessor!

I don't disagree with your dates for it, Avowed or Contraband btw; they are all very likely 2024 games at earliest. But as usual, gotta ask: will it be enough for the majority? I don't think it will.

HFW went into full development in early 2018 after The Frozen Wilds released in late 2017. So they had just over two years before Covid hit and wrapped up the game in four years by the time it released. HFW was simply a lot further along. Guerrilla was of course, already under Sony for two decades or something at this point. Ninja Theory was a small 20 person team that worked and released Hellblade in 2017. They also ported it to Xbox One in early 2018. They also released Bleeding Edge in early 2020 which was an even smaller team. Ninja Theory only started to staff up once Microsoft acquired them and even then, it was a slow process. Add in Covid and well, November 2024 sounds right. From announcement to release would be six years but subtract two years for Covid and it's more like four years. Majority of Sony's first party games were simply much further along in development.

Spider Man 2 has been officially announced for Fall 2023. My guess is early November. Spider Man 2 would be five years after the original. Miles Morales was a shorter game similar to that of Uncharted Lost Legacy.

For 2024, I can't speak for others but if I get Avowed, Contraband and Hellblade 2, I'll be extremely happy!!!

Well if not 3P AAA games, MS themselves should have more 1P AAA games coming regularly to the service. That's part of what they sold its future on in terms of promises, but have come up short.

I agree with you but I will say is that we're only two years in of what will be an eight year generation so im willing to give Microsoft the benefit of the doubt. Now, if we're six years in or even four years in, then I would agree completely with no debate but this generation is literally only 25% in so we have a long ways to go.

Let's be real here: the reason that business model didn't work so well for Microsoft is because they simply did not have enough compelling content appealing to a majority customer base willing to buy that content in healthy numbers. And the other issue from that is, them shifting to a subscription model doesn't suddenly fix it.

If the content didn't have enough mass appeal (whether due to quality, lack of marketing, bad release timing, bad pricing for perceived value, lack of big story/character/lore/aesthetic beats or some combination of any of those things) to move numbers at retail, it doesn't suddenly become that much more compelling for driving growth in a subscription service. Ultimately people are still going to look at the specific game content and figure that it isn't appealing to them, so if there's no standout then they're still likely to not pay for the service just as likely as they were to not buy the game.

MS's lack of marketing (or should I say, appealing/presentable marketing...I still think their 360 days were the best in this regard) for specific games just isn't a good strategy. Then when they do it, like recently with Starfield, it's as a missed opportunity. Why didn't they have that Starfield news paired with some new gameplay as a cut at the TGAs? They could've thrown in the obligatory "Play it Day 1 in GamePass" at the very end, it would've been significantly better than the commercials they actually had at the event!

As to people being against MS's business model with GamePass, I don't think it's actually because of GamePass itself, but rather what it seems like MS has to do in order to justify it, how those things pose a threat to the market stability of companies like Sony, the lack of (in various people's opinion) actual big games borne of the GamePass model, and the hypocrisy in some of MS's defenders arguing that MS should be allowed to buy up big publishers to compete, but when they talk about Sony, the answers are always "they should just [make] a COD competitor (as if it's that easy)" or "they should just make more variety of games.". Basically, none of their answers for Sony EVER resemble anything like "they should buy (x) publisher", but they routinely suggest MS buy publishers because they act as though Sony has no money...yet they apparently have enough to pocket the CMA & FTC into ruling decisions in their favor?

I don't think a lot of people like those double standards in particular, myself included, and I think it's really those things which surround GamePass as to why MS's model is under so much scrutiny, not GamePass's existence in and of itself.

Microsoft had a lot of great content during the Xbox 360 generation and still sold poorly outside of their big three franchises. For Xbox One, I agree. But in general, great content or not, it doesn't matter because Sony's PlayStation brand is simply way too strong and powerful worldwide compared to Xbox. Outside of NA, it just is.

Difference between selling a game with those issues and "selling" the game as part of a subscription is that the vast majority wouldn't buy them at $60+ to take the chance on it but as part of a subscription, that same majority would at the very least give these games a chance.

I agree completely in regards to marketing/advertising. It's nearly non-existent to say the least.

The reasons why I believe that Microsoft should be permitted to acquire ABK is first and foremost, it will be a massive benefit to all 10K+ employees there to work under Microsoft instead of Kotick. Second, ABK went to Microsoft looking to sell. It's not like Microsoft went in Kotick's office and said, "stick em up". lol. Third, Microsoft is literally #4 in gaming, #3 if you exclude PC. Outside of NA, it's a slaughter in favor of Sony and Nintendo. Just between Sony and Microsoft, it's like 70% Sony. I would agree with blocking the acquisition if Microsoft was in Sony's spot and worth $2T. Then I would agree but they're nowhere near Sony overall and even after ABK, sure, they'll increase their revenue but will the market share and whatnot increase for Xbox? Honestly, probably not and even if it does, it will be minimal. With ABK, I still have Sony at 65%-35% market share worldwide with only NA being up each other's ass but since this is Microsoft's "home turf" and as of now, they're still losing by a few million in console sales, that tells you the uphill climb Microsoft has with Xbox. Now, worldwide, forget about. Sony would have to have a Wii U level disaster for Microsoft to gain any meaningful market share.

The reason why people bring up Sony making their own COD is because Ryan basically buried all of his studios including Bungie which let's be honest, are a top tier first person shooter game development studio. Destiny franchise isn't for me but I know Bungie is excellent. Imagine Bungie working on a brand new Socom game. Yeah, they could easily compete with COD. Of course, if Sony ends up having COD anyway, I don't really see any issues whatsoever because they have Overwatch 2, they're getting Diablo IV and would still have COD for a decade which let's be honest, if it's making Microsoft a shit ton of money, they'll easily renew the contract before it expires. What else does ABK have that is of any value to Sony and PlayStation gamers? There's literally little to nothing there. And of course, they would still have Warzone 2 which just recently started so when you truly think about it, there's nothing for Sony to lose whatsoever.

People aren't going to switch for COD just because it's on Game Pass. Even if it's fully exclusive, the hardcore would jump to Xbox to play it but isn't that the entire purpose of having a different business model and competing? When something doesn't work, you change it in order to compete and gain market share. As for now, Microsoft hasn't really gained anything and they have a long ways to go. The main reason for why the ABK deal should go through is very simple - there's nothing even remotely illegal about it. At all. The best arguments I have seen is shit Microsoft did 30+ years ago or what they may or may not do in 20+ years from now. It's all "theories" with no substance or facts behind any of it. Then, you have those who say that Microsoft would pull contracts but they didn't do it for all the contracted games from third party publishers like Take Two Interactive or Embracer Group nor did they even fight the Deathloop and Ghostwire Tokyo contracts. So this argument while valid back in the day simply doesn't hold any weight in 2022.

As for Sony acquiring a publisher, in all honesty, including ABK, I say Sony can acquire two publishers of equal or lesser value than Bethesda and ABK. So an $8B publisher and a publisher that can go up to $70B. I would have no issue with this at all. However, I personally just don't see Sony acquiring a publisher whatsoever. I just don't believe that they will do so and even more so now with them arguing teh ABK deal as it would look bad for them to acquire a publisher even years after the ABK deal closes. But again, more than anything, I simply believe that Sony doesn't want to spend the money pre and post acquisition. Hell, I want them to buy Square Enix for example because they're not that good outside of FF and DQ so maybe Sony could fix them up and make them better overall.

As for Game Pass impacting Sony's market stability, that's the entire point of competition. It's to impact the company that's dominating. If Microsoft doesn't impact Sony's market dominance, then what's the point? This is literally what competition is all about. Competition has never been stronger than what it is today. You have all three hardware manufacturers healthy, making massive profits with their gaming division and best of all - all three are completely diverse in what they offer which is what competition is literally all about and because of this, all three offer unique differences from one another. Sony offers arguably the best first party exclusive games, a solid subscription service, a traditional business model but one where you must own the console. Nintendo also offers arguably the best first party exclusive games built on decades of legacy and nostalgia while offering it on a hybrid console which for Nintendo is fucking brilliant. Microsoft has the weakest first party exclusives regardless of what studios or publishers they acquire and don't have the legacy or nostalgia that either Sony or especially Nintendo has. What to do have though is something of value to tens of millions of consumers that will only grow as time passes - a subscription service where you can play all these great games for a low monthly fee. They also offer you the option to play on console, PC, mobile/tablets or via cloud streaming.

All three differentiate themselves from one another and that is exactly what competition as this will make the industry thrive and be bigger than what it already is. Sony's entire business model revolves around selling consumers a game for $70 and that's it. Sony had Gaikai and PS Now years earlier than Microsoft had Game Pass and XCloud yet did nothing of value or substance or importance with any of it and quite honestly, that's not Microsoft's fault. Everyone always mentions that Microsoft has had 20 years to build up studios and the Xbox brand but haven't. And im like, okay fair enough but if people say this, then they can't argue when someone like me says, well, Sony had cloud streaming first, a game subscription service first and could have been in a great situation now but chose to do nothing instead.

Sony had "switch" before switch existed. Sony had PS4 and Vita with remote play. Not exactly the same obviously but if they didn't screw up the Vita in various ways and built upon this remote play aspect, they would have in a way beaten Nintendo to the punch. Also, combined with PS Now, Sony would actually be now where Microsoft is trying to be - everywhere. But Sony for whatever reasons, chose not to do anything. Instead, they decided to go all in on PSVR and while I see PSVR 2 selling better, I don't see it going past 10m sales in total and will still be extremely niche where as those two other aspects would have easily been more successful.

Now you could argue that Sony didn't/doesn't have the infrastructure to pull that off then or now but at the same time, they never really tried. Sony bought OnLive literally just to shut it down. Like, why? Why not do something with that tech and if it wasn't any good, why acquire them? Microsoft has the money and infrastructure to do what they truly want but overall, it's still 20+ years away from being there, from being worldwide and most importantly, there's no guarantee that any of it ever works out the way they want it to.

There's a double standard but it's mostly the other way. Do people actually believe that Game Pass is somehow someway going to kill off PlayStation and Sony? Come on. This isn't fucking happening. And even if Game Pass was to take off and impact Sony's market share, would it even be a lot or would it be minimal? And even if it did become substantial, again, that's competition. Anyone who doesn't want to see Sony lose market share, be more consumer friendly and do better in order to retain that market share simply tells me that they're the ones who truly don't care about the gaming industry, about it evolving and advancing to become bigger and better and more importantly, don't care about any of the actual employees that are doing all the freaking work to get you your amazing games for your console.

The fear that people have due to Game Pass is mind boggling to me. Are people scared that it's going to replace the old school model? Because in all honesty, it will eventually. Is that in our gaming life time? Probably not but it will go that way eventually and Sony will be right there along side everyone else. Worse part is that Game Pass is an option yet people see it as a requirement or mandatory when it's not. It's there if you want to take advantage of it for whatever reason. One thing is factual - no one knows how the video game industry will be in 10 or 20 years from now just like during SNES/Genesis, no one imagined Xbox 360/PlayStation 3 with digital games, content and online play. But to each their own I guess.
 
P

peter42O

Guest
Okay, fair enough with High on Life not being a stealth drop. Technically it wasn't. However, when's the last time they had a big push for the game, the June Showcase? That was six months ago. They may've had some quick previews here and there at some other events but that felt like the extent of it. And so, the week before it goes into GamePass, they couldn't afford it some final marketing push? That's why it feels like a stealth drop to me.

They did promote Persona 5 a lot, I'll give them that, but it's also technically a remaster of a 5 year old game. Requiem did get some good advertising, I might've even caught a TV spot for it as it released, but with MS that's the exception, not the rule. My thing is that they should standardize that level of advertising for more of the big 1P & 3P games, and focus on the game itself when doing so, not as some amalagamation of GamePass.

It's really in stark contrast to how Sony does their advertising. I've been seeing adverts for GOWR, Callisto Protocol, other PS exclusives etc. both online and on TV for the past couple of weeks, gearing up for those Christmas sales. And the games are front-and-center; you get that PS5/PS4 featured near the end but its extremely brief. It's also the style in how they do their advertisements that's so well, and something MS could take some lessons & inspiration from IMHO.

As I stated above, Microsoft's marketing advertising is at the very least, non-existent. Microsoft doesn't promote a shit ton but in fairness, they did in 2021 when they had games to promote. They didn't have anything for 2022. When the most advertising goes to Persona 5, that tells you everything you need to know. At least in regards to 2022. If there's a few major exclusives in 2023 and they don't market them, then yeah, there's a massive issue but as of right now, you can't advertise/promote games when you don't have any. lol

I mean for the years where they knew games were releasing and yet even close to release advertising felt light, particularly in traditional advertising spaces. But if we're focusing on 2023, have they not already said that Starfield, RedFall & Forza Motorsport are all "H1 2023" releases? We've seen trailers and promotion, even preorders, open for several other games releasing by June 2023, so why can't Microsoft do similar for those three games?

All three games are simply 2023. When Redfall and Starfield were delayed, the announcement said first half of 2023 but at the June showcase, it was changed to "coming 2023" for both games which to be honest, was the smarter decision. There's pre-orders for other games but they have release dates and in some cases, they want to test out what their pre-order numbers will look like. Both of these aspects simply don't apply to Microsoft. In general, again, I agree and hope it's like 2021 when Microsoft advertised a lot but as of now, there's no release dates or even release windows, so I understand why they haven't ramped any of it up yet. Plus, they probably don't even have the dates finalized yet so no reason to start a heavy promotional cycle until then.

Yeah but there's nothing inherently special about that. You already get a similar effect browsing the storefront, or looking through a catalogue of games online to buy or rent. The only difference is the price: you aren't paying ala carte for the games in GamePass since they all come available with the subscription, and I can see how that's appealing to some.

But if most of those games are older titles that a large segment of people will have already played, or indie games that can be found for cheap on Steam, then just how effective is that appeal really?

It's effective because the larger idea isn't just the console. Say for example, someone has a mobile phone or smart TV, people will look into Game Pass because there's an already pre-installed app for it and will check it all out. Also, these people may not be actual gamers. They may just browse it out of interest to see what it is. It's more of an overall/everywhere thinking than just the console for example. Simply, it's more meant to be a general/broader thing.

Sorry, I just don't buy this idea that MS need King to get into mobile. Does Minecraft not already have a mobile version? How is that not enough already? They had Gears Pop, but instead of iterating and improving it/growing it to be bigger, they just shut it down. Same with the Forza mobile game. There's a definite pattern that emerges where MS seems to not be interested in spending much time cultivating certain efforts from small beginnings; either they break out in terms of popularity/revenue in very short timetables, or they get shut down.

We saw this play out with Mixer, and again with stuff like Gears Pop, Forza mobile etc. I could argue Sony have exhibited this type of problem too when it comes to multiplayer-centric games; look at how they abandoned SOCOM after the PSN hack, or Driveclub as another example. But at least with Sony the issue is confined to a specific type of game model (albeit one they need to fix). With Microsoft it runs kind of deep among virtually many types of things, not as simple as saying it's isolated to a specific game model like with Sony.

King will allow Microsoft to break into mobile. Minecraft as far as I know is available on mobile but it's nowhere near the level of King, Diablo Immortal or the upcoming COD mobile game. Have you seen Apple and Google stranglehold on mobile? LMAO. You think only Minecraft is only going to do it? Gears Pop and the Forza mobile game were crap and never going to do anything.

I agree that Microsoft has issues with a lot of aspects but in fairness, they're trying to fix them. But it won't happen overnight. It's going to take time. This is why im extremely patient because I see and know what they're trying to accomplish and it's going to take generations to do so.

Spiderman forgotten? By who? Maybe some pretentious critics, but gamers themselves will definitely keep it going. Keep in mind, it & Miles Morales have sold more copies combined than Skyrim. Maybe that doesn't seem like a fair comparison, but considering Miles Morales is an expansion, I think it is. As for what the gameplay for Spiderman 2 will be, at the very least I'm expecting it's going to be very fun, and have a couple of innovations thrown in there to serve it well.

I keep seeing people say ER "does something different" and TBF I haven't gotten around to touching it myself yet (I might pick it up after getting some deeper time in with GOWR), but from the outside looking in it seems like the Dark Souls formula, just open world. Everything else is exactly the same. The animations are the same, the physics are the same, the game mechanics more or less function the same. The quirks are the same, etc. So is that difference only in relation to other open world games?

Gamers won't forget Spider Man 2 but critics in a way will because they'll be looking for something different and if Starfield does what I believe it will do, then that's going to be the game for them. As for Elden Ring, it's a souls BOTW game if you want to sum it up. I haven't played it but I know for those who have that the level of freedom and exploration and sense of discovery puts it at a higher level.

This just reads like a big hope on your end because nothing revealed for Starfield thus far suggests it will have that type of impact. It looks a lot like Fallout in space, and that's not a bad thing. But it's not looking like anything particularly special, either. In fact there's a game that was revealed for PC at the PC Showcase a couple weeks ago that looks kind of like Starfield, that actually looks better IMO, but I have to try finding its name to see more of it.

Aside from that, personally I don't put a lot of stock into MC. I've mentioned in the past what I feel are flaws in its aggregate process, flaws that persist to this day, and the lack of internal consistency from quite a few reviewers going from game to game or the lack of honesty in updating reviews to reflect patches (considering so many games these days get patches, you'd think that would be more commonplace). And when it comes to certain Xbox games we've seen how MC can give scores that are simply way too high compared to the actual fan feedback even shortly after launch, just look at Halo Infinite.

So I honestly don't care if Starfield gets a 95 MC same how I didn't really care GOWR got a 94 MC or HFW getting an 88 or Halo Infinite an 87. It's more about the actual quality of the review for me and that means if the reviewers are being fair, having some consistent internal logic and aren't making up BS to justify pegging the game down or boost it for optics.

I agree in regards to the review process and whatnot. It is what it is. Fanboys on all sides love to tout "my game is higher than your game". lol

As for Starfield, I have read what many have said in interviews and whatnot about the game and if it executes on what I have read, yeah, it may not be my 2023 goty but I will stick with my prediction that it wins overall 2023 goty from nearly every site and whatnot.

Won what? GOTY at the TGAs? I mean I guess, not like the TGAs are the only awards show though. And it's kind of hilarious that it won GOTY considering GOWR won most of the categories that would constitute the GOTY winner, but that's just an aside. There's always some form of theater involved in these shows but I don't feel that it's win for GOTY was bad or anything. It's just amusing, slightly, given the other stuff mentioned.

The game that wins most of the awards is usually the game that loses overall. Elden Ring won with several outlets already. I'm expecting it to win by a pretty big margin overall.

I mean, it sounds like a prerequisite for GOTY at the TGAs is that you don't need actual good engaging gameplay or game mechanics, which is ironic considering how some of Sony's games are criticized as being movies (not by you; there are others who've said such things though) 😂

As much as gameplay mechanics are important, what surpasses that is if the game is doing something no other has done or no other game in the genre has done. Elden Ring does what no other souls game does and like BOTW, does what very few games have accomplished. The level of freedom, exploration and discovery is something that 99% of games just can't reach.

Well, if Forspoken ends up being a game that offers some variety to the library for an audience invested into those types of games, then alongside distinguishing PS's library from Xbox's it serves it purpose in being another game offering variety to the platform. I'm also sure they've paid Square-Enix good for the game, and if early sales are sluggish then they'll pick up with a price cut.

I played the Forspoken demo. It's just another bland, boring, dull and empty open world game. If the entire game is like the demo, im expecting a Gotham Knights/Saints Row level game. lol. It does offer something to PlayStation 5 only owners but at the same time, I will go out on a limb and say that unless it's just what they 100% prefer, their time and money would be better spent on Monster Hunter Rise and Dead Space. But we'll see. I'm expecting low to mid 70's on Open Critic.
 

ksdixon

Dixon Cider Ltd.
22 Jun 2022
1,877
1,209
How would the engine switch affect the... Gameplay movement? I'm bad at explaining, but I'd hat it if, say, the next TLOU abandoned it's movement gait and flow and just grafted-on Uncharted's controls/movement feel?
 

Alabtrosmyster

Veteran
26 Jun 2022
3,393
2,935
Remember when the MS shills at DF said that the tools is what was keeping XBOX back. MS created Windows, Direct X, Office, the only publisher to have an AAAA dev in the Initiative, they have the most powerful hardware with Direct ML, Direct Storage, VRR, VRS, Hardware raytracing, a 12 TF monster eater with no variable clocks and Full RDNA 2 features, yet some basic tools is shoryukenning them all over the room....Mystic stuff tbh...
Don't forget that they would not let Sony take the lead.
 
  • Like
Reactions: thelastword

Alabtrosmyster

Veteran
26 Jun 2022
3,393
2,935
As I stated above, Microsoft's marketing advertising is at the very least, non-existent. Microsoft doesn't promote a shit ton but in fairness, they did in 2021 when they had games to promote. They didn't have anything for 2022. When the most advertising goes to Persona 5, that tells you everything you need to know. At least in regards to 2022. If there's a few major exclusives in 2023 and they don't market them, then yeah, there's a massive issue but as of right now, you can't advertise/promote games when you don't have any. lol
I would hope that they have a good number of games in the pipeline for 23/24 and that these games deliver on all levels (not shill level like Halo infinite, they need to really deliver).
 

KiryuRealty

Cambridge Dictionary High Priest of Grammar
28 Nov 2022
6,646
8,166
Where it’s at.
I would hope that they have a good number of games in the pipeline for 23/24 and that these games deliver on all levels (not shill level like Halo infinite, they need to really deliver).
The pipelines can’t be assembled until the tools arrive! They’re like IKEA pipelines or something.
 

KiryuRealty

Cambridge Dictionary High Priest of Grammar
28 Nov 2022
6,646
8,166
Where it’s at.
Isn't that the same as having more cache? Jsyk coreteks is often full of shit. There's a reason chip makers don't put a lot of memory on-die right now, and that's because the space required would decrease the performance compared to the cost of silicon. That's why most cpus have kilobytes of level 1-2 cache instead of mb/gb, and it's rare for anything outside of server class hardware to have large level 3 caches. If there's potential for "memory near compute" it'll be something like what AMD is doing with their vertical cache stacking on desktop/server cpu or maybe the infinity cache on their gpu line.

Let me explain further why having a ton of memory on-die isn't that efficient. Let's say you have a processing unit devoted to adding two 32 bit float point numbers together. Well, yes, if you had infinite amount of cache/memory right next to the processing unit, you would never have to wait for the system to go out further to system RAM or storage for more numbers to add together. But your processing unit can only add 2 numbers together at a time. So you would only be using 2 of your cache lines at once, and the rest of it would be sitting idle. So in reality, the more cache you have sitting next to your processors, the more of your die space is idle. Now, there are some things that definitely benefit from a bigger cache, but not everything does - because sometimes the stuff you're working on fits in cache already, or is simply too large to cache - and then you're just better off running the processor faster or having more compute units.
RAM-on-die packages still have CPU cache, it’s just that they don’t have to go outside of the package to access memory, which reduces latency tremendously.
 
P

peter42O

Guest
I would hope that they have a good number of games in the pipeline for 23/24 and that these games deliver on all levels (not shill level like Halo infinite, they need to really deliver).

For 2023, im expecting Redfall, Starfield, Forza Motorsport and a bunch of AA console exclusives. For 2024, im expecting Avowed, Hellblade 2, Contraband and a few other smaller console exclusives. Thus far, the vast majority of Microsoft's first party titles have been great or better. Their Open Critic average is 85+ which is already better than what they had in the Xbox One generation through the first two years.
 

KiryuRealty

Cambridge Dictionary High Priest of Grammar
28 Nov 2022
6,646
8,166
Where it’s at.
For 2023, im expecting Redfall, Starfield, Forza Motorsport and a bunch of AA console exclusives. For 2024, im expecting Avowed, Hellblade 2, Contraband and a few other smaller console exclusives. Thus far, the vast majority of Microsoft's first party titles have been great or better. Their Open Critic average is 85+ which is already better than what they had in the Xbox One generation through the first two years.
I'm expecting half that list to be cancelled or delayed further, as is Microsoft tradition.