View attachment 2117
Hello fucking 2011.
Sony had so much going for them early. Gaikai, Onlive, PS Minis, PS1/2 Classics, PS SharePlay, PS Remote Play, Cross play/save/buy, PSNow streaming on multiple devices. PS Vita, even though it was physically hamstrung by lack of buttons and had other decisions made to hamstring it.
Why in the blue fuck did they kill all those, and now trying again a day late and a dollar short? Just like with failed 3P relationships: example something going on with Ballistic Moon now, but it's not at the level it would have been if they sorted SuperMassive Games years back.
It's like they took a 10 year nap and negated their strongest points, outside of the GAMES.... and even the games they're spaffing away towards Steam/Deck.
And they retained their shareplay/remote play, streaming from PS+, cross buy/save/play initiatives?
No one wants half-products ffs! Sony leadership are fucking clueless!
You forgot that Sony also makes cameras and even a car.
Gaikai and Online were integrated into PS Now, which is now inside PS+. They didn't kill it. PS1/2 Classics are in the PS4/PS5 PSN store and PS+, and the ones they also had in PS3/PSP/Vita if you bought there and now are also available in PS4/PS5 you can be download them for free and play them. They didn't kill them, but it's true that in each new generation/platform didn't start with the full previous catalog and that when instead of just emulation they made enhaced versions with extra trophies didn't made the new ones free.
Share Play, Remote Play, Cross play/Save/buy are still there, didn't kill them. PS Now still streams to multiple devices, they only discontinued some old unused ones. Are also known to be working on bringing them to modern phones.
What failed 3P relationship? Which Supermassive Games title isn't available on PlayStation? Their most recent title is a PSVR2 exclusive. Also, pretty likely if they decided to work with Ballistic Moon is because that studio has key talent who left Supermassive.
In the last 10 years Sony has been more successful than ever, excluding the Vita flop. This is the reason of why they don't make a portable, because they saw there isn't a market for a high end portable that requires dedicated expensive games, and that they can't support it for games. In fact according to you they aren't able to properly support PS5.
Can anyone imagine if there was an actual 3 point attack?
- Modern Xperia Play / PS Phone.
- PS Vita 3.5 with all buttons, Remote Playing of PS5 which it can't do.
Or PS4 Portable, take your pick.
It would be great, and also being all of them free. And to have Margot Robbie as girlfriend. But isn't realistic.
Xperia Play was a failure and they almost have no active mobile games right now. It doesn't make to try it again. They are working on building a stronger Sony Mobile infrastructure, whenever in the futre they may have a good enough lineup in mobile, and apparently their own mobile store too plus PS+ cloud gaming on mobile then it will make sense to release their own PlayStation phone. Not now.
I loved PSVita but it was a failure, almost nobody would make new games for it. To release it again with all buttons and PS5 remote play wouldn't help because there wouldn't be games to use these buttons, they should have been included in the original one. Companies try to make profitable business, so won't insist on failures but instead prefer to focus on where they think is going to be a good business.
If you want PS5 remote play, all buttons and a beter ergonomy there's PS Portal for you. They have been very successful making PS5 accesories and made this one for that.
As of now PS4 portable with compatible hardware that wouldn't need ports isn't realistic tech wise, or at least not with decent size, battery size and costs.
- PS Home Console with it's games still exclusive to PS ecosystem.
They already have two, they are called PS4 and PS5.
How did i know this thread would be insufferable?
It's a Sony thread, which means will end full of flatearther fake concern and lies/dumb takes claiming that everything Sony does is a failure, that their bosses are incompentent, that PS haz no gamez, that they have bad marketing etc.
I know what the quote is, I've read it. And we know in practice how SIE are tackling that prioritization of console as a part of their gaming strategy: specific timed 3P exclusivity deals with Square-Enix, some Chinese publishers, and smaller 3P devs. Making tons of accessories and peripherals for the current install base to grow ARPU. Taking 1P console games and porting them to PC in increasingly shorter time intervals.
It's embarassing to see someone acting as if games like GoWR, HFW, GT7, Spider-Man 2 etc never existed, plus PSVR2 versions of GT7, RE4R, RE Village and games like Horizon CoM, plus acquisitions like Bungie, Bluepoint or Housemarque to name a few, the improvements they did to PS+ and a long etc.
So again the question is, how much of this is 'valuing' the console, versus 'taking it for granted' or 'exploiting' it? And is the ratio healthy for mid/long-term? The answer will change depending on who you ask. However, for now, and for the past few months in fact, my own answer is the balance isn't quite right and it doesn't seem like it'll adjust to being where it aught to be in the near-immediate future, either.
According to you zero value: PS5 is doomed, it haz no gamez, and the most successful ever managers of a console maker in gaming history are incompetent and have no idea about marketing and communication.