First off, I'm dead on the "garish" words, I'm assuming that any word I used that you had to look up qualifies as "garish".
None of these policies were major policy positions by Sony.
- They're not going to lose a ton of money selling Horizon for slightly less money for the PS4 version
- Data even showed that people were still buying the PS5 version more than the PS4 version even with the free upgrade
- Gran Turismo changed the monetization, but it didn't all change for the better and it never changed much to begin with
- Arrowhead put Sony in a bind on Helldivers, but they doubled down immediately on Ghost of Tsushima
- Data shows that people don't use BC much. People talk about it a lot on line, but few people actually use it s
- somehow you still think you're the market
Now you're conflating two different things. You said that it was a signal that PS was in trouble because he did the video, but now you're saying the difference is because the PS games are on PC. Which single player Sony PS games are lighting the PC market on fire and taking users away from Playstation? Again, you have no market data to support this, only anecdotal evidence. All the market data is against you.
Sports games are multiplatform. Why do they sell better on console? Why does CoD sell better on console? Why do racing games? Why do 3rd party adventure games sell better on console? You continue to make unfounded assumptions about the PC market.
It's exhausting going back and forth with you.
Here's another "garish" word for you, cloud gaming is a nascent market. The idea that nascent markets aren't big today, so they are a waste of time, is absolutely hilarious. Cell phones used to be a nascent market, today people buy 1000 dollar cell phones like they're nothing. Markets change.
Nvidia used to be a small market cap company that nearly went bankrupt. They're now one of the most valued companies in the world and its not because of PC gaming or console gaming.
Marvel was a comic book company that filed for bankruptcy in 1996. They would not have survived had it not been for the boon in tv and movies. In 2009, Disney bought them for 4 billion dollars...
Dreams failed... yet Media Molecule still exists.
Tourist Trophy failed... yet Polyphony Digital still exists.
God of War Ascension failed... yet Santa Monica Studio still exists.
Sony Bend has had multiple failures... yet still exists.
Sony kept London Studio and Japan studio open through many failures.
Sony gave Ready at Dawn a shot to create a project after working with them for years. The game scored a 63 on metacritic and they elected not to work with them again. They have not had a commercial success since, but please continue to "mourn" them... You're a weird dude.
I don't respect your opinions, because they are opinions based on facts, they're twisted and based purely on your own emotions and biases.