PC ports can’t be stopped fast enough. Such a pointless devaluing thing to do.
Not necessarily. Less incentive to buy consoles-less consoles sales-less market share-less revenue-less resources to invest in new console projects.Ports on PC are ALWAYS a positive from a gamer perspective.
HFW had a better launch on PS5 than HZD and Spider-Man 2 had a a better launch n PS than Spider-Man 1 had. So if the PC ports of the first games had any effect on the PS5 sales of the sequel was to improve them.
Shawn Layden said he was the one who decided who bring the big marquee games to PC (and his team, obviously: when he was chairman, the president of Worldwide Studios was Shuhei Yoshida) and explained why,. So he didn't leave because of this.
In many cases, before making a big move they make different tests of all kinds before making the big move: with smaller products, testing different product types (in this case genres), diferent pricings, (not for this example) releasing first only in one or a few contries before doing it worldwide, etc.
I think that if there was a power struggle, was because Shawn maybe wanted to replace Yoshida as head of PS Studios, but Sony prefered to have instead someone with the profile of Yoshida: with previous experience producing games and leading gamedev teams, something Shawn didn't have. Or maybe Shawn wanted to be the next SIE CEO, but Sony decided that it twas better idea to put the salesman executive of Europe than the one from USA, because the one from Europe was way more successfult at doing his job.
But Spiderman 2 will look and play better on the PC. Why would I want to buy a PS5 just to play SM2 when I can wait a couple of years and get it with all features and runs much better? That would be a waste of money. Especially if Insomniac starts putting in RT shadows and RT AO into the game like they did with Ratchet.Conversely there are people out there who bought Spider-man remastered on PC loved it, got hyped watching trailers for Spider-man 2 and plan to buy a PS5 to play it. That FOMO is strong especially with the younger generation who feel they don’t want to miss out.
From a Sony point of view any sale from the much larger PC market is a bonus.
Do you have source for Herman wanting day 1 on PC?
Perfectly reasonable and for people like yourself Nixxes will make a great port with all bells and whistles for you to try.But Spiderman 2 will look and play better on the PC. Why would I want to buy a PS5 just to play SM2 when I can wait a couple of years and get it with all features and runs much better? That would be a waste of money. Especially if Insomniac starts putting in RT shadows and RT AO into the game like they did with Ratchet.
But Spiderman 2 will look and play better on the PC. Why would I want to buy a PS5 just to play SM2 when I can wait a couple of years and get it with all features and runs much better? That would be a waste of money. Especially if Insomniac starts putting in RT shadows and RT AO into the game like they did with Ratchet.
Remove Switch and Xbox.According to Sony, SIE's first party games in non-PS platforms (as I remember PC + MLB Switch + Destiny 2 & MLB XBox), made 67725M yen ($446,99M) in FY22. And 37178M yen ($245,37M) in H1 FY23, 54.38% up YoY vs H1 FY22.
So they did $692.36M in a year and a half:
They reported in this quarterly report what they report in the quarterly reports (less detailed than the yearly reports): the revenue of each segment. Bungie, like all the other fully owned SIE subsidiaries, is reported together with the rest of the fully owned subsidiaries in the SIE fiscal reports.
Starting in the previous quarter, they moved the SIE game sales made outside PS (so mostly PC) away from the "others" segment (which now is mostly accesories) to become the "other software" segment. They also adapted the FY22 quarters to this new method in the table.
Regarding specifically PC games, pretty likely the $50M they missed of their forecast for FY22 were due to the delay of Returnal PC and TLOU1 PC, which ended being released at the very end of the FY22. So pretty likely they moved these $50M to their FY23 estimate.
We also have to consider this $250M figure includes Bungie since their acquisition was completed (July 15 2022), so it doesn't include Bungie's PC sales for Q1 FY22 and a small portion of Q2 FY22, which may have (or maybe not) been added to the Q2 FY23 report table posted below. This slide is from their yearly Business Segments Report 2023 published late May 2023, when won't post their next yearly Business Segments report until May 2024:
For the PS Studios single player games being ported to PC (not all of the PS Studios catalog), Hermen said that they are happy with their current delay from the original PS release, which is around 2 years or more. Or in case of remasters/remakes, maybe closer to the remaster/remake (not the original game) release of around a year.
Regarding GaaS, he said it will depend on the game but that they considered that some GaaS may release day one on PC (case of all Bungie games, which also will be released day one on Xbox, and also maybe the case of some other GaaS game that -at least started- as 2nd party).
MLB isn't on PC. It's on Xbox and Switch.Remove Switch and Xbox.
And you have what is included in PC $250 million.
PC all revenue including Destiny and MLB was $250m in FY22.
Thank god for that. PC is not where the money is. Jim Ryan's entire tenure is about to be over and playstation still has no mobile strategy, while their peers Sega, Take Two, and MS have all acquired large mobile companies. That's where the real money is and where they can grow their IP's to casuals.
From 2023 CGWP(Official numbers provided by Japan vg companies)There is also elden ring and Hogwarts.
A good game is a good game. There are always exceptions.
Baldurs is especially big on PC since it's a classic pc franchise and genre.
I wonder how much Elden and Hogwarts sold on PS5 compared to steam.
GIve a link.From 2023 CGWP(Official numbers provided by Japan vg companies)
20m units shipped
PS5: 3.64m
XBS: 3.04m
PS4: 2.67m
XBO: under 1m
PC: ~10m
According to GSD's digital and physical numbers, 32% of sales were on PlayStation 5, 30% on PC, 29% on Xbox and 9% on PS4.
The FromSoftware game sold best on PC, representing 44% of total sales. Then it's PS5 with 27%, then Xbox (16%) and finally PS4 (13%).
GIve a link.
This was from U.K
Elden Ring is the biggest non-FIFA or Call of Duty launch since Red Dead Redemption 2 | UK Digital Charts
Elden Ring is the biggest UK video game launch since Call of Duty: Vanguard, according to the latest digital and physic…www.gamesindustry.biz
This was EuropeElden Ring is the biggest new IP since The Division | European Monthly Charts
Elden Ring is Europe's biggest new games IP since The Division in 2016, and the biggest game launch since Call of Duty:…www.gamesindustry.biz
That Sony graph says that in the $250M Bungie is included since it's acquisition, so Destiny 2 PC in FY22 isn't included until July. They never released MLB on PC. PC is available on PS, XB, Switch.Remove Switch and Xbox.
And you have what is included in PC $250 million.
PC all revenue including Destiny and MLB was $250m in FY22.
Destiny 2 now is first party too, Sony fully acquired Bungie. Regarding MLB, Sony doesn't publish it on Xbox and Switch and doesn't own the IP, so won't get most of the revenue made there.MLB isn't on PC. It's on Xbox and Switch.
PC includes all the first party PS games released on PC and Destiny 2.
Correction: he did not literally say it was his decision to bring the big marquee games to PC. He just said it was his idea to start bringing PlayStation content to PC. That runs the gamut of many different things, and when he was there, he didn't port any of the big marquee releases during his tenure. He might've approved HZD, but that port came more than 3 years later.
What's more in that interview (which I saw when it originally went up, but watching that part again for clarification), you can tell his idea was to manage the ports so as to act as advertisement to PC gamers so they are lured to buy a PlayStation for the "full experience". You don't accomplish that with Jim Ryan's implementation, which is to seemingly bring all the big games to PC 1-2 years after console. Because with Jim Ryan's implementation of that idea, you aren't providing a sampling tease for PC gamers to buy the console. You're outright giving them the full-course meal just slightly later, but with more features and benefits, and if the PC crowd are patient enough to not even buy the console, they'd have the patience to hold out for the inevitable PC port of your game.
So ironically, Jim Ryan's implementation was self-defeating, and counter Shawn Layden's expressed intention of the very same strategy. I don't even think Shawn's idea was to port all the games, but very select ones. You can say SIE have maintained that because games like Demon's Souls Remake aren't on PC yet, but I still clearly remember the PC port was directly advertised in the initial reveal trailer back in 2020. The outcry over that was probably enough to make SIE drop plans for that port, at least for the time, but at the current pace of things it's probably only a matter of time.
Yes they'd do this of course but, in relation to the current PC porting strategy, I'd say the expansion has created results with room for doubt, at best.
Shawn decided to leave, according to him because he was getting burn out and his job was 'a young person's activity'. Jim Ryan decided to retire because he said that being constantly flying between EU, USA and Japan was affecting him due to his age.Whatever the reason was Sony decided to oust Shawn Layden, I'm sure we'll get a true accounting for that sometime in the future. I'm more interested at this point with Jim Ryan's departure; yes he's reaching retirement age, but I'd think if this guy helped lead PlayStation to its most profitable and highest revenue-generating period in history you'd want to keep them around? Maybe they feel they can drop in a qualified person picking up his gameplan and continue the streak.
I assume the next CEO will do what Jim Ryan and the previous CEOs did, and the same than new CEOs do in super successful market leader companies as SIE is:But one thing I know about CEOs (and I don't know very much, FWIW), is that the new one tends to bring their own management style to the place they end up at, and try replicating what worked for them at their previous place. Basically, if Jim Ryan's got a gameplan then the new CEO won't follow it 100%. However, if the new person comes from a closely adjacent part of SIE or Sony then they will likely follow it more closely, than if the CEO is someone brought in from outside the company (or especially from a completely different industry altogether).
Of course that doesn't always necessarily mean a bad thing, it would depend on what Ryan's gameplan was, then assessing which parts to keep and which to discard, then determine if the new person coming in has a fresh enough take to replace what's discarded while still working well with what is to be kept. So on and so forth.
$250 million for PC includes Destiny 2.That Sony graph says that in the $250M Bungie is included since it's acquisition, so Destiny 2 PC in FY22 isn't included until July. They never released MLB on PC. PC is available on PS, XB, Switch.
What I understand is that your personal guess is that Spider-Man was the best selling game on PC in FY22 having nothing to back this. You also make a personal guess to say Destiny 2 PC did $100-$130M of the $250M again having nothing to back this. These are just personal guesses, not maths.But hey let's ignore Sony and do maths.
Spider-man PC.... 1.5 million copies accounts for $52million and that was the best selling game on PC in FY22.
TLOU PC did less than $15.5 million ($15.5m includes April 23 sales).
Do you understand now?
From $250 million I guess over $100 million is Destiny 2... perhaps $120-130 million or maybe even more.
As I remember the issue with Latin America more than lack of brand awareness or popularity issues were several country specific issues that prevented many people to buy consoles. Stuff like some crazy taxes for things like console hardware in Brazil that make them too expensive for most people, or things like crazy inflation or other economical issues in countries like Argentina (or Cuba with the economical block) that were making people too poor.I am not so sure about Sony porting those games to PC to get in the latin american market. Outside Mexico, Latin America is as Sony land as Spain Portugal of Italy. Even more because the region is less catered to than western Europe (lack of regional prices, PS now, you name it)
For east Asia outside Japan and India I totally agree it makes sense.