The archetypes are kind of a fusion of personas and shadowsArchetypes and Personas are not like each other.
They are completely different lol
The archetypes are kind of a fusion of personas and shadowsArchetypes and Personas are not like each other.
They are completely different lol
They are more like Jobs/Classes imo.The archetypes are kind of a fusion of personas and shadows
archetypes and persona are not completely different lol. They share a lot of similarities. MC awakens the powers. So do Persona users. You level them up and they gain new skills and get more powerful. Saying they are completely different is nonsense. This game plays exactly like Persona.Archetypes and Personas are not like each other.
They are completely different lol
Archetypes are more like Jobs.
You can choose a job/archetype to each character and level up it skill tree.
It is basically a Job System like these found in well FFV or FFT.
Persona concept is not even similar to that.
In Persona you can only equip them in the main character and they don’t give job role or even have a sill tree… you basically level up them to get new abilities only.
The others characters have a fixed Persona with fixed abilities.
There is no Job System in Persona games… so I wonder how people are mistaking a Job System with that Persona system?
Are you guys really playing Metaphor?
Its the life sim aspect, the length, All the side activities, the writing, character driven, the art etc. JRPGs are mostly boring to me but Persona and Persona style of games(metaphor) i like. I dont like SMT because its just action and combat based.How come you hate FF and the other Square JRPGs but then you turn around and you love the most weeb and niche jrpg of them all
Not sure if you understood the Archetype job system here…archetypes and persona are not completely different lol. They share a lot of similarities. MC awakens the powers. So do Persona users. You level them up and they gain new skills and get more powerful. Saying they are completely different is nonsense. This game plays exactly like Persona.
they are very similar. I didnt say their were no differences. Metaphor plays just like a persona game.Not sure if you understood the Archetype job system here…
Persona can only be used in the MC and it only get a limited set of new abilities when when level up… most of the abilities are the same accords Personas (same abilities exists in more than one Persona)… outside level up you get more abilities when you fusion these Personas too.
Archetypes are Jobs / Classes… they are unique and can be used by any character… it doesn’t level up only to get new abilities like Persona… you have a Skill Tree and so you can decide how that Job evolution in terms of skills, abilities, status, etc.
Like I said Archetype Job System has more in common with Job System in others JRPGs than Personas in Persona game.
Basically the developers abandoned the Persona/Monster collection, taming and fusion of SMT/Persona for a more tradicional RPG Job System.
You like the bishonen femboys just say thatIts the life sim aspect, the length, All the side activities, the writing, character driven, the art etc. JRPGs are mostly boring to me but Persona and Persona style of games(metaphor) i like. I dont like SMT because its just action and combat based.
Why do you think LOLHow come you hate FF and the other Square JRPGs but then you turn around and you love the most weeb and niche jrpg of them all
There it is. Calling this "retaliation".Thing is, they are just retaliating from the behaviors of recent FF releases.
Sure I hope they focus on pc and switch 2, good for themI'm not sure if you really want this theory to be true. Metaphor is a success even without PlayStation then and I guess Atlus can focus on PC and Switch 2 only for Persona 6
ahhhh old gamer. Clearly a old console warrior. Aint you a bit too old for this console warring brain rot? Clean your self up.Why do you think LOL
There's a weird seething happening at this game for some reason.where does this say its a flop
why would this imply its a flop
y'all want metaphor to do bad so bad
Xbox need to shore up support from Japanese studios if they want to keep doing any kind of hardware business.To sum it up.... they feel betrayed after PS platforms propped ATLUS up for a long time, but are now doing marketing with other platform holders that completely exclude PS from being mentioned. It's real petty ik lol. I see now MS may plan on doing familiar tactics with Square Enix and Team Ninja.
I really don't care tbh. Im sure it'll sell well enough and studio 0 continues their goated run.
FF's decline has largely been in how they completely reinvented the franchise every installment. The franchise's identity has been completely squandered because of this.Plus now a new niche JRPG IP needs to do FF numbers because some guys here said so lol
Just the ideia of compare it with FF already shows how FF modern sales declined sadly.
After you, youngster.ahhhh old gamer. Clearly a old console warrior. Aint you a bit too old for this console warring brain rot? Clean your self up.
The JRPG Genre has many casual Pseudo-Fans, who only know Persona and/or Final Fantasy.Why do you even care about some Xbox logos on the trailers?
FF's decline has largely been in how they completely reinvented the franchise every installment. The franchise's identity has been completely squandered because of this.
I think the deal was indeed a risk on Sega/Atlus's part, but there are some points that people are forgetting:The JRPG Genre has many casual Pseudo-Fans, who only know Persona and/or Final Fantasy.
Metaphor is a new Franchise, and seeing only the Xbox Logo, could make them think it is a Xbox Game, and instantly forget about it.
Having a Game announced with only Xbox, is a death sentence.
The series has basically no identity, I don't really share the view that Sony exclusivity is the sole issue for Square to solve, there are clearly systemic issues there that need to be solved too.That is the Problem.
FF17 might aswell be a FPS/Extraction-Shooter or something... you never know, at this point...
FF13 and 15 sold on reputation but didn't onboard new fans in 2 console cycles in addition the younger gen don't have the same nostalgia to 7's cast like the older gamers do, I do agree but there is nothing wrong with that. It garnered a lot of goodwill (in E3) for PS4 last gen. It solidified for J-RPG gamers to get a PS5 with these titles, since like Jim Ryan stated PS5 will be the home of FF this generation (and this triggers people apparently)FF's decline has largely been in how they completely reinvented the franchise every installment. The franchise's identity has been completely squandered because of this.
To be fair, Square has quite a lot of output this gen if you go by the releases (which a lot bombed like Forspoken & Harvestella).The other thing is look at how much more rapidly the games come out of Atlus vs Square. Square will take at least half a decade to bring out a new FF. Meanwhile it's almost assured we will see a new Persona mainline game before the end of this gen.
With the floppage and overshipment, I will get Metaphor at the first physical sale. It will be soonwish yall cared about the games as much as yall did the business around them.
It's not specifically wrong, but Square should be greenlighting these projects with the proper budget.FF13 and 15 sold on reputation but didn't onboard new fans in 2 console cycles in addition the younger gen don't have the same nostalgia to 7's cast like the older gamers do, I do agree but there is nothing wrong with that.
I mean I'm playing Metaphor on PC and really liking it, but I didn't see an OT where ppl can talk about it.wish yall cared about the games as much as yall did the business around them.