I have no proof obviously, but I would speculate that Crystal Dynamics were developing a multi platform game, not just an Xbox game - and Nixxes was simply polishing and refining what was there, not adopting a console specific code base on the fly.I don't see the delineation here. Crystal Dynamics developed it, and during development they actively sent their work to Nixxes who was porting and constructing it as it was developed. They released day and date without complications. This is the very studio that Sony purchased and has shown they can do it with no interference to the main development pipeline.
This is likely not any different to any multiplatform development, seperate charges of each platform reliant on foundations laid by the main development that pays considerations of the targets.
I just can’t see it being a sound approach in any other way.
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