From what we're hearing from both MS and Sony, it is not likely that these consoles will ever fall to ~$200 like in the past. Actually production costs are going up. PS5 is better able to weather this than Series X, but Sony is still feeling the pain. That's what Hiroki Totoki explained to investors.
Playstation isn't going anywhere, but the era of heavily subsidized hardware might be ending. Similar to how you used to get your phone for free with a contract commitment, now you have to pay out of pocket. The value proposition between a Playstation6 and a console-like gaming PC is going to be very close, if there's even a difference between the two.
Sony isn't feeling any pain. Press and investors asked about the reason of the lower profitability and how they are going to address it.
He said that in previous consoles over time the component prices went down which led to extra profitability from the hardware in the 2nd half of the console, but this time instead were up so that won't happen. He mentioned that on top of that they still have acquisition releated costs from previous acquisitions affectting their profiability.
Regarding how to adress it, he said acquisitions costs will ease this new FY that starts in a few weeks, and that the are getting very good profitability with their IPs outside PS (meaning PC ports of old games and movie/tv show adaptations) and that will be more aggressive in this area (because they had planned to release this FY a few GaaS now also in PC, Helldivers 2 and Concord) plus some ports of old games (so far they have announced HFW, Until Dawn and I assume that will release TLOU2R this year too).
And well, soo they should also start releasing mobile games and their mobile/smart tv client for PS+ Premium's PS Cloud Gaming, and more GaaS titles, which should give them extra profitability.
Other than that, they're only under 3M from PS5 being launch aligned their best selling console ever in units (may be it in dollars), with gaming history record console software sales, accesory sales, game sub revenues, monthly active userbase and having an all time record on 1st party game sales.
You are crazy or seriously misinformed if you seriously think they will move away from their console.
This is a brand new statement. It is an explicit acceleration of the PC strategy. It sets an expectation of a more ambitious plan than Jim Ryan's ("I think the more the better"). Plus it was made before we really knew how much Steam contributed to Helldivers 2's success.
Helldivers 2 is a PS+PC sequel of the PS+PC game Helldivers 1.
Helldivers 2 was greenlighted in 2016 by Andrew House, not jim Ryan.
There is no acceleration of PC strategy: some Sony games won't be released on PC, like GT7. Some other GaaS will be ported day 1, like Helldivers 2 or the Bungie games. That was the idea when they were announced, or when bought by Sony, nothing to do with Helldivers 2 success or any recent events.
Out of the non-GaaS ported to PC, they'll be released on PC around 2 years or more after their original release in PS (the original one, not counting re-releases/remasters/remakes).