If for whatever reason MS decided to be a no-show at the TGAs this year, considering they delayed Starfield & RedFall earlier in the year and had no 1P releases outside of Pentiment & Grounded for the year, then that person (or those individuals) should probably have their roles reevaluated. Because it wasn't a good decision. MS have had something big for the TGAs three years in a row and yet all of the sudden they decide to pull out? Why? Makes no sense.
I agree that Starfield is a H2 2023 release at earliest, probably for Fall as you've said. I've pretty much resigned any thought of Avowed coming this year; where would it even fit in MS's release schedule without being eaten up by Starfield? Hellblade 2 I would give at best a 10% chance of coming 2023; it just seems it's not ready and was revealed WAY too early in hindsight.
I agree completely in regards to no showing TGA but at the same time, none of us can do anything about it. I was disappointed but at the same time, im willing to wait (which im used to anyway, lol) through January and see if they have an actual showcase or at the very least, just announce the release date for Redfall with a trailer which to be honest, is all I really need for the first half of 2023 from Microsoft. I'm hoping and believe that Starfield is November. One game for the first half and one game for second half will satisfy me.
As for Hellblade 2, I don't believe that it was revealed early because it was before Covid and due to that, Ninja Theory couldn't do any motion capture or really anything major so I can't get mad at them for showing it early especially since it was along side the Series X reveal. I believe that it's a November 2024 release. I see Avowed being Spring 2024. Contraband maybe early or summer 2024. Slim chance of 2023 but I'll play it safe and go with 2024.
One thing you have to keep in mind though is part of the reason MS are even able to get those games in GP Day 1 is because PlayStation & Nintendo gamers purchased them (or will purchase them) in droves in the first place! So ironically, even if MS can pay up money for Day 1 releases in GP (which they've scaled back on a lot with bigger releases), the other thing they don't mention is that they'd have a lower chance getting those games Day 1 if the publishers weren't counting on gamers of other platforms to buy those games.
Something else with some timed console exclusives is that, at least with Sony, they actually do help with co-funding to some degree, or funding for marketing & promotion, or co-development in some ways. MS actually do this with some Day 1 GamePass games before they come to other platforms a few months later, so I don't really see why one is okay and the other isn't outside of the fact you have to pay money for the game itself as the customer in one example. Which ultimately, is just the traditional model that's always worked, and if it needs changes those can be done without having games lose their individuality by merging like a singular thing into a subscription service (where branding for the service supersedes brand identity & marketing of the games themselves).
I agree. It's just that I don't expect third party AAA titles in Game Pass day one so whenever I do get one, it's an added bonus. They do give me a good amount of AA titles which is great because a lot of them, I probably wouldn't buy especially if they're $50+. Just nah.
The traditional business model is great and all as an option but in 2022, it simply shouldn't be the only option and for Microsoft especially, that business model hasn't worked for a long time and I want them to be competitive and going with a subscription based model is what's going to help them accomplish that. When I see so many people against Microsoft's business model, it just makes me believe that these people truly don't want Microsoft to compete and just want to see them "hang around" and that's it.
Pushing the service means nothing if people aren't made aware of or to care for specific games within the service, IMO. MS want to consolidate all marketing efforts to just the service because that's cheaper for them to do, but when dealing with games that have no fanbase cache, that doesn't work as well as they probably think it does.
Just look at High on Life's release; stealth drop, no marketing or hype or celebration leading up to launch. It gives the impression MS only views games as products off a factory line, and not individual works of artistry. Games can form a culture around them, but it requires investing in the marketing and branding of individual games. The service & platform should always be secondary IMO.
Look at the promotional rollout of Street Fighter VI, FF XVI, pretty much any of Sony's bigger games, etc. It would be nice for a change if Microsoft started regularly doing that with their big 1P games, and just let the games stand on their own. That would get more people interested in the service IMO since the games are there and, more importantly, it might convince more people to pay full-price for the service instead of taking advantage of so many deals that drive down the ARPU.
High on Life wasn't a stealth drop. It was announced for December 13th months ago and they've been advertising it on social media almost daily for weeks. Microsoft advertised the shit out of Persona 5 which to be honest, is far more valuable to Microsoft, Xbox and Game Pass than what High on Life is or will be. They also advertised Requiem pretty well too. Not every game is going to get the same amount of advertising and marketing. Some simply aren't worth as much as others. It's that simple. I disagree in regards to the service and platform being secondary because while games are great and all that, none of them are forever but a platform and eco-system can be especially if it has a successful subscription service that drives consumers to it.
Microsoft will market and advertise their first party games but what's the point in doing it months in advance when they're not 100% certain of when they're releasing? Not to mention the fact that they obviously didn't really have anything "big" for 2022 in the first place.
As for pushing the service meaning nothing, when people sign up to a subscription service, they're going to scroll through what the service has to offer. This is where every game gets highlighted. It's the same as Netflix or Disney or any other subscription service. You sign up and the first thing that the vast majority do is browse through the catalog of available content.
Welp regulators might force MS to change that strategy anyway. Plus IMO, MS have enough internal teams to keep GP supplied with content for the long-term. They don't necessarily NEED ABK to suddenly make that happen, and I think the ABK acquisition is primarily to boost games revenue and get a foothold into mobile (and possibly get mobile devs as Azure clients over time). Xbox and GamePass are just beneficiaries of that, not the main reasons they're going for publishers like ABK.
ABK is first and foremost to break into the mobile market because how else would they do it? Having King along with Diablo Immortal and COD mobile game is going to be huge for them as they want to grow and expand as opposed to just staying with the plastic box that so many can't seem to let go of as if it's the only thing out there when it's not. Needing and wanting are two very different things. Does Microsoft need AB? No. Does Microsoft need King? Yes. Because they're not going to break into the mobile market without them. They're just not. Just like they're never going to sell 100m+ consoles or billions of copies of their games. They just aren't. And because of that, they need to do other things in order to be successful.
Big claims; personally I don't see it playing out that way. I'd never bet against Nintendo or Zelda, and Spiderman is literally the most popular fictional IP character in the world, with a sequel to two of the best Spiderman games ever made coming next year.
Starfield has to do a LOT in order to have the impact you're thinking it'll have next year. The environment for it is going to be much tougher for Starfield than it was for Skyrim back in 2011, because now open-world games in general are a dime a dozen in the AAA space. That wasn't really the case back when Fallout 3 or Skyrim released, or even in 2016 when Fallout 4 released.
You also realize that Bethesda getting back their RPG crown means they have to outdo not only Witcher 3, but also Elden Ring. And let's be honest, that's probably not going to happen.
Spider Man is massive and all that but is it going to win hundreds of GOTY awards? Nope. Not even close. It will win 20 or so and be largely forgotten if the template and formula is exactly the same as 2018 and Miles which let's be honest, is exactly what im expecting it to be. Zelda would be the closer one but like Elden Ring this year against a sequel in GOWR, majority will go with the new IP especially if Starfield ends up being like the first BOTW or Elden Ring where it's doing something different.
I agree that open world games are a dime a dozen but if Starfield has a "hook" like BOTW 2017 and Elden Ring had, then it's going to end up being a 95+ rated game and end up sweeping everything.
As for BGS getting back their RPG crown, Elden Ring won because it's similar to BOTW. Not much story or characters, clunky gameplay and combat but the freedom in regards to exploration and discovery like BOTW is what got the game the GOTY award. As for The Witcher 3 which was my PS4/XBO game of the generation, it's not that it does anything truly unique or original or innovative. It's just what it offers is simply far superior level than the vast majority of games released last generation and since then. Gorgeous open world, excellent music and sound, top tier voice acting, some great side quests but most of all, superb story, characters, writing, dialogue and performances. Combat and gameplay was the weakest aspect of the game but even then, it's still good to great depending on the individual. If Starfield can nail the story elements and everything associated with it while also giving you freedom of exploration and discovery, yeah, it's going to win. And im saying this as someone who's only played a few hours of Fallout 4 and has never ever given two shits about Bethesda Game Studios.
Well it's been soft-confirmed Spiderman 2 is coming Fall 2023. We know Stellar Blade is coming 2023 as well. I agree something like FF VII Remake Part 2 is more up in the air and likely to slip into 2024. Forespoken's coming next month though, so that aught to count just in general.
I do believe that Spider Man 2 will be September or November 2023. I can see Stellar Blade being a summer game. FFVIIR will definitely be 2024. I don't see Square Enix releasing both FFXVI and Rebirth in the same calendar year. Forspoken is out in like six weeks and yeah, I guess you could count it. Of course, I don't see it scoring higher than low to mid 70's because after playing the demo, I don't even know what Sony saw in the game to pay for it to be a timed exclusive and for two years no less. Personally, I believe that the game is going to bomb. Between MH Rise a few days earlier, Dead Space a few days later and Hogwarts Legacy two weeks later, I don't see Forspoken doing anything. I can already see SE coming out saying it failed to meet their expectations. lol