But if they don’t pack every second with action, they’ve failed at adapting a game that was primarily focused on a story about emotion and only used action to punctuate certain story beats, sheeple!
This
Excuses. Even if that were true about either section, (it's not, a shit ton happens during both)
What? From a storytelling standpoint, here's what happens during the cannibal section
- Ellie finds David and they defend themselves
- She is captured
- Joel wakes up and leaves to find her
- She defeats david and Joel gets her
As for the final hospital section:
- She and Joel get "rescued"
- Joel wakes up and get's told she will have to die
- He saves her
- She wakes up in the car, they leave the car, walk towards Jackson and he lies to her
Neither of these things would take massive amounts of time to be explained.
the DLC could've been scrapped for later
No it couldn't. The DLC episode clearly provides backstory to Ellie's character (which they are focusing a lot more than in the game) and to her decision to save Joel. The DLC itself has a lot more story and backstory than both sections I spoke about above.
Jackson's section could've been shortened and the University shouldn't have been only 10 minutes
I can agree with the first, but the second I can't. The university has pretty much zero in terms of story telling. It's a big combat arena where Joel gets wounded.
It's also just bad taste to have a finale be so short, being that that's the last impression people will be left with before season 2, I'm sure it will rub a lot of people the wrong way.
You haven't seen the episode yet. Realistically, I think they'll dedicate about 20 to 25 minutes to the whole part and then the rest as an epilogue, like in the game. It's more than enough time. Hell, the hospital section can be beaten in 5 or 6 min if you know what you're doing.
Engaging with your or Kiryu in this thread specifically is a waste of time. The show is rushed/badly paced, the last two episodes will be extremely rushed judging by show times. Argue with yourself all you want but the vast majority of people online now agree with me.
Where's that data so that we can take a look at it?
I will say the last few pages of the resetera thread have some of the best critisicsm of the show imaginable, without users calling each other slurs for disagreeing. As I've been saying for a while, you know the show sucks if The Walking Dead handled it's zombies and character development better
"The Last of Us is primarily a story about characters, and I don’t have a problem with the show emphasizing that, but the way it’s downplayed the infected is really starting to stand out. Even the last episode where the infected played a part in the plot, they were reduced from a swarm to one runner. Sometimes less is more, but sometimes less is just less. It feels like they blew their whole budget on that swarm in episode 5. For all its faults, at least the walkers were ever present in The Walking Dead."
"The show sucks" yet the overwhelming majority of reviews that don't say "too many gays" love the show. As for the nonsense of "downplaying the infected", I'm not sure if people noticed that the infected are way harder to kill and a much bigger threat than in the game. In the game you kill throves of them easily, even bloaters. In the show, the bloater is an indestructible force, a clicker was enough to overwhelm two adults. Hell, the show canonized hordes, something the game doesn't even have!
My problem with the show currently is that they're making joel TOO sympathetic of a character. He's been rewritten from "holy shit this guy is kind of a menace, I'm conflicted about him" to "dad guy that does some bad things (but only very rarely) cause he has to, because dad".
He killed a guy with his own fists, then strangled and broke someone else's neck. And both of them he didn't do "because dad".
That and between there being too many human survivors and the relative lack of zombies... it doesn't feel too much like humanity is on its last legs.
There shouldn't be many Zombies. The game itself establishes that most people don't make it past the runner stage (just look at the amount of infected per type).
The fact that they still have to squeeze in an Ashley Johnson flashback somewhere (probably the 40 minute finale) means that these short next two episodes will seem even shorter.
That won't take any substantial amount from the episode. It will probably be a small-ish flashback.
The only major creative decision I've disagreed with is the Kathleen plot. The hunters in the game felt like a grounded, faceless group of random people that lived on stealing from strangers (a threat you could believably encounter), while the show turned them into clichéd The Walking Dead villains. In comparison to the game, the hunters, Kathleen, and the revenge plot just seemed scripted. It also wasn't believable that they got rid of all the infected in the city and the "swarms of infected" ending was tropey as hell. That two-parter is the weak point so far.
I can agree with this to some extent yeah.
Edit - I would have loved myself 1 more episode to flesh a couple of things out more, but the show doesn't seem rushed. Is it slow paced like GoT or even Chernobyl? No. Is it rushed? Also no.